Add missing push constant to fix HLSL computeparticles
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parent
e3234db041
commit
0da96cfc63
2 changed files with 24 additions and 6 deletions
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@ -183,6 +183,15 @@ public:
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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glm::vec2 screendim = glm::vec2((float)width, (float)height);
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vkCmdPushConstants(
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drawCmdBuffers[i],
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graphics.pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT,
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0,
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sizeof(glm::vec2),
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&screendim);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &compute.storageBuffer.buffer, offsets);
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vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);
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@ -262,7 +271,7 @@ public:
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vkCmdDispatch(compute.commandBuffer, PARTICLE_COUNT / 256, 1, 1);
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// Add barrier to ensure that compute shader has finished writing to the buffer
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// Without this the (rendering) vertex shader may display incomplete results (partial data from last frame)
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// Without this the (rendering) vertex shader may display incomplete results (partial data from last frame)
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if (graphics.queueFamilyIndex != compute.queueFamilyIndex)
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{
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VkBufferMemoryBarrier buffer_barrier =
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@ -308,7 +317,7 @@ public:
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VkDeviceSize storageBufferSize = particleBuffer.size() * sizeof(Particle);
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// Staging
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// SSBO won't be changed on the host after upload so copy to device local memory
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// SSBO won't be changed on the host after upload so copy to device local memory
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vks::Buffer stagingBuffer;
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@ -438,6 +447,15 @@ public:
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&graphics.descriptorSetLayout,
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1);
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VkPushConstantRange pushConstantRange =
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vks::initializers::pushConstantRange(
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VK_SHADER_STAGE_VERTEX_BIT,
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sizeof(glm::vec2),
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0);
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
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}
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@ -632,7 +650,7 @@ public:
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
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// Create pipeline
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// Create pipeline
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VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
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computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/computeparticles/particle.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
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VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
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@ -785,7 +803,7 @@ public:
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}
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void prepare()
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{
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{
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VulkanExampleBase::prepare();
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// We will be using the queue family indices to check if graphics and compute queue families differ
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// If that's the case, we need additional barriers for acquiring and releasing resources
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@ -818,7 +836,7 @@ public:
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timer = 0.f;
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}
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}
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updateUniformBuffers();
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}
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