Add missing push constant to fix HLSL computeparticles
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e3234db041
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2 changed files with 24 additions and 6 deletions
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@ -18,7 +18,7 @@ Shaders written to mirror the GLSL versions at `eddd724`. There have been change
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| computecullandlod | ☑ | ☑ | ☑ | ☑
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| computeheadless | ☑ | ☑ | ☑ | ☑
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| computenbody | ☑ | ☑ | ☑ | ☑
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| computeparticles | ☑ | ❌ | ☑ | ❌
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| computeparticles | ☑ | ❌ | ☑ | ☑
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| computeraytracing | ☑ | ☑ | ☑ | ☑
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| computeshader | ☑ | ☑ | ☑ | ☑
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| conditionalrender | ☑ | ☑ | ☑ | ☑
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@ -183,6 +183,15 @@ public:
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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glm::vec2 screendim = glm::vec2((float)width, (float)height);
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vkCmdPushConstants(
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drawCmdBuffers[i],
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graphics.pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT,
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0,
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sizeof(glm::vec2),
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&screendim);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &compute.storageBuffer.buffer, offsets);
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vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);
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@ -438,6 +447,15 @@ public:
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&graphics.descriptorSetLayout,
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1);
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VkPushConstantRange pushConstantRange =
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vks::initializers::pushConstantRange(
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VK_SHADER_STAGE_VERTEX_BIT,
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sizeof(glm::vec2),
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0);
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
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}
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