Reworked conditional rendering example, using complex glTF model

This commit is contained in:
saschawillems 2018-09-03 21:57:26 +02:00
parent 34148d5dc9
commit 0dd76f4ce3

View file

@ -3,8 +3,8 @@
* *
* Note: Requires a device that supports the VK_EXT_conditional_rendering extension * Note: Requires a device that supports the VK_EXT_conditional_rendering extension
* *
* With conditional rendering it's possible to execute certain rendering commands based * With conditional rendering it's possible to execute certain rendering commands based on a buffer value instead of having to rebuild the command buffers.
* on a buffer value instead of having to rebuild the command buffers. * This example sets up a conditonal buffer with one value per glTF part, that is used to toggle visibility of single model parts.
* *
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de * Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
* *
@ -24,26 +24,17 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanModel.hpp" #include "VulkanglTFModel.hpp"
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
#define MODEL_ROWS 3
class VulkanExample : public VulkanExampleBase class VulkanExample : public VulkanExampleBase
{ {
public: public:
PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT; PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT; PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditionalRenderingFeatures{};
// Vertex layout for the models vkglTF::Model scene;
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_COLOR,
});
vks::Model model;
struct { struct {
glm::mat4 projection; glm::mat4 projection;
@ -52,7 +43,7 @@ public:
vks::Buffer uniformBuffer; vks::Buffer uniformBuffer;
std::array<int32_t, MODEL_ROWS> conditionalVisibility{}; std::vector<int32_t> conditionalVisibility;
vks::Buffer conditionalBuffer; vks::Buffer conditionalBuffer;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
@ -65,47 +56,75 @@ public:
title = "Conditional rendering"; title = "Conditional rendering";
settings.overlay = true; settings.overlay = true;
camera.type = Camera::CameraType::lookat; camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f); camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f)); camera.setRotation(glm::vec3(-9.0f, -55.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -15.0f)); camera.setTranslation(glm::vec3(3.45f, 3.15f, -22.0f));
rotationSpeed *= 0.25f; camera.rotationSpeed *= 0.25f;
// Enable extension required for conditional rendering /*
[POI] Enable extension required for conditional rendering
*/
enabledDeviceExtensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME); enabledDeviceExtensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
// Enable extension required to get conditional rendering supported features
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} }
~VulkanExample() ~VulkanExample()
{ {
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipeline, nullptr); vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
model.destroy();
uniformBuffer.destroy(); uniformBuffer.destroy();
conditionalBuffer.destroy(); conditionalBuffer.destroy();
} }
// Enable physical device features required for this example void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
virtual void getEnabledFeatures() if (node->mesh) {
{ for (vkglTF::Primitive * primitive : node->mesh->primitives) {
// Geometry shader support is required for this example const std::vector<VkDescriptorSet> descriptorsets = {
if (deviceFeatures.geometryShader) { descriptorSet,
enabledFeatures.geometryShader = VK_TRUE; node->mesh->uniformBuffer.descriptorSet
} };
else { vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorsets.size()), descriptorsets.data(), 0, NULL);
vks::tools::exitFatal("Selected GPU does not support geometry shaders!", VK_ERROR_FEATURE_NOT_PRESENT);
struct PushBlock {
glm::vec4 baseColorFactor;
} pushBlock;
pushBlock.baseColorFactor = primitive->material.baseColorFactor;
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushBlock), &pushBlock);
/*
[POI] Setup the conditional rendering
*/
VkConditionalRenderingBeginInfoEXT conditionalRenderingBeginInfo{};
conditionalRenderingBeginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
conditionalRenderingBeginInfo.buffer = conditionalBuffer.buffer;
conditionalRenderingBeginInfo.offset = sizeof(int32_t) * node->index;
/*
[POI] Begin conditionally rendered section
If the value from the conditional rendering buffer at the given offset is != 0, the draw commands will be executed
*/
vkCmdBeginConditionalRenderingEXT(commandBuffer, &conditionalRenderingBeginInfo);
vkCmdDrawIndexed(commandBuffer, primitive->indexCount, 1, primitive->firstIndex, 0, 0);
vkCmdEndConditionalRenderingEXT(commandBuffer);
}
};
for (auto child : node->children) {
renderNode(child, commandBuffer);
} }
} }
void buildCommandBuffers() void buildCommandBuffers()
{ {
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } }; clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
@ -117,9 +136,7 @@ public:
renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues; renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i]; renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
@ -133,49 +150,13 @@ public:
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &model.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
struct PushBlock {
glm::vec4 offset;
glm::vec4 color;
} pushBlock;
const std::array<glm::vec3, 3> colors = {
glm::vec3(1.0f, 0.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f),
glm::vec3(0.0f, 0.0f, 1.0f),
};
/*
[POI] Setup the conditional rendering structure that decides on wether the commands are rendered or discarded
*/
VkConditionalRenderingBeginInfoEXT conditionalRenderingBeginInfo{};
conditionalRenderingBeginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
// If the value in this buffer at the given offset is zero, commands are discadrd
conditionalRenderingBeginInfo.buffer = conditionalBuffer.buffer;
// Offset will be changed in the loop below to toggle visibility of whole rows
conditionalRenderingBeginInfo.offset = 0;
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
for (int32_t x = -1; x < MODEL_ROWS - 1; x++) {
for (int32_t y = -2; y < 3; y++) { const VkDeviceSize offsets[1] = { 0 };
pushBlock.offset = glm::vec4((float)x * 3.0f, (float)y * 2.5f, 0.0f, 1.0f); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
pushBlock.color = glm::vec4(colors[x+1], 1.0f); vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
for (auto node : scene.nodes) {
/* renderNode(node, drawCmdBuffers[i]);
[POI] Start the conditionally rendered part (for this row)
*/
conditionalRenderingBeginInfo.offset = sizeof(uint32_t) * (x + 1);
vkCmdBeginConditionalRenderingEXT(drawCmdBuffers[i], &conditionalRenderingBeginInfo);
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pushBlock), &pushBlock);
vkCmdDrawIndexed(drawCmdBuffers[i], model.indexCount, 1, 0, 0, 0);
vkCmdEndConditionalRenderingEXT(drawCmdBuffers[i]);
}
} }
vkCmdEndRenderPass(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -186,7 +167,7 @@ public:
void loadAssets() void loadAssets()
{ {
model.loadFromFile(getAssetPath() + "models/suzanne.obj", vertexLayout, 0.1f, vulkanDevice, queue); scene.loadFromFile(getAssetPath() + "models/Buggy.gltf", vulkanDevice, queue);
} }
void setupDescriptorSets() void setupDescriptorSets()
@ -206,7 +187,10 @@ public:
descriptorLayoutCI.pBindings = setLayoutBindings.data(); descriptorLayoutCI.pBindings = setLayoutBindings.data();
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); std::array<VkDescriptorSetLayout, 2> setLayouts = {
descriptorSetLayout, scene.descriptorSetLayout
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4) * 2, 0); VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4) * 2, 0);
pipelineLayoutCI.pushConstantRangeCount = 1; pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange; pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
@ -225,7 +209,7 @@ public:
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState); VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL); VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
@ -235,12 +219,12 @@ public:
// Vertex bindings and attributes // Vertex bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = { const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX), vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Model::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
}; };
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = { const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 3: Color vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: UV
}; };
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo(); VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size()); vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
@ -283,41 +267,25 @@ public:
void updateUniformBuffers() void updateUniformBuffers()
{ {
uboVS.projection = camera.matrices.perspective; uboVS.projection = camera.matrices.perspective;
uboVS.modelview = camera.matrices.view; uboVS.modelview = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS)); memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
} }
void updateConditionalBuffer() void updateConditionalBuffer()
{ {
memcpy(conditionalBuffer.mapped, &conditionalVisibility, sizeof(conditionalVisibility)); memcpy(conditionalBuffer.mapped, conditionalVisibility.data(), sizeof(int32_t) * conditionalVisibility.size());
} }
void draw() /*
[POI] Extension specific setup
Gets the function pointers required for conditonal rendering
Sets up a dedicated conditional buffer that is used to determine visibility at draw time
*/
void prepareConditionalRendering()
{ {
VulkanExampleBase::prepareFrame();
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
/* /*
Extension specific functions The conditional rendering functions are part of an extension so they have to be loaded manually
*/
/*
Get the function pointer
The conditional rendering functions are part of an extension so they have to be manually loaded
*/ */
vkCmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdBeginConditionalRenderingEXT"); vkCmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdBeginConditionalRenderingEXT");
if (!vkCmdBeginConditionalRenderingEXT) { if (!vkCmdBeginConditionalRenderingEXT) {
@ -329,45 +297,46 @@ public:
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdEndConditionalRenderingEXT", -1); vks::tools::exitFatal("Could not get a valid function pointer for vkCmdEndConditionalRenderingEXT", -1);
} }
/*
Get conditional rendering features
*/
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2KHR>(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceFeatures2KHR"));
if (!vkGetPhysicalDeviceFeatures2KHR) {
vks::tools::exitFatal("Could not get a valid function pointer for vkGetPhysicalDeviceFeatures2KHR", -1);
}
VkPhysicalDeviceFeatures2KHR deviceFeatures2{};
conditionalRenderingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT;
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
deviceFeatures2.pNext = &conditionalRenderingFeatures;
vkGetPhysicalDeviceFeatures2KHR(physicalDevice, &deviceFeatures2);
/* /*
Create the buffer that contains the conditional rendering information Create the buffer that contains the conditional rendering information
A single conditional value is 32 bits and if it's zero the rendering commands are discarded A single conditional value is 32 bits and if it's zero the rendering commands are discarded
This sample renders multiple rows of objects conditionally, so we setup a buffer with one value per row This sample renders multiple rows of objects conditionally, so we setup a buffer with one value per row
*/ */
conditionalVisibility.resize(scene.linearNodes.size());
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT, VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&conditionalBuffer, &conditionalBuffer,
sizeof(uint32_t) * MODEL_ROWS)); sizeof(int32_t) *conditionalVisibility.size(),
conditionalVisibility.data()));
VK_CHECK_RESULT(conditionalBuffer.map());
// By default, all parts of the glTF are visible
for (auto i = 0; i < conditionalVisibility.size(); i++) {
conditionalVisibility[i] = 1;
}
/* /*
Copy visibility data Copy visibility data
*/ */
for (auto i = 0; i < conditionalVisibility.size(); i++) { updateConditionalBuffer();
conditionalVisibility[i] = 1; }
}
VK_CHECK_RESULT(conditionalBuffer.map());
memcpy(conditionalBuffer.mapped, &conditionalVisibility, sizeof(conditionalVisibility));
/* void draw()
End of extension specific functions {
*/ VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets(); loadAssets();
prepareConditionalRendering();
prepareUniformBuffers(); prepareUniformBuffers();
setupDescriptorSets(); setupDescriptorSets();
preparePipelines(); preparePipelines();
@ -380,28 +349,40 @@ public:
if (!prepared) if (!prepared)
return; return;
draw(); draw();
} if (camera.updated) {
updateUniformBuffers();
virtual void viewChanged() }
{
updateUniformBuffers();
} }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{ {
if (overlay->header("Visibility")) { if (overlay->header("Visibility")) {
for (uint32_t i = 0; i < MODEL_ROWS; i++) {
if (overlay->checkBox(std::to_string(i).c_str(), &conditionalVisibility[i])) {
updateConditionalBuffer();
};
if (i < MODEL_ROWS - 1) { ImGui::SameLine(); };
}
}
if (overlay->header("Device properties")) {
overlay->text("conditional rendering: %s", conditionalRenderingFeatures.conditionalRendering ? "true" : "false");
overlay->text("inherited conditional rendering: %s", conditionalRenderingFeatures.inheritedConditionalRendering ? "true" : "false");
}
if (overlay->button("All")) {
for (auto i = 0; i < conditionalVisibility.size(); i++) {
conditionalVisibility[i] = 1;
}
updateConditionalBuffer();
}
ImGui::SameLine();
if (overlay->button("None")) {
for (auto i = 0; i < conditionalVisibility.size(); i++) {
conditionalVisibility[i] = 0;
}
updateConditionalBuffer();
}
ImGui::NewLine();
for (auto node : scene.linearNodes) {
// Add visibility toggle checkboxes for all model nodes with a mesh
if (node->mesh) {
if (overlay->checkBox(("[" + std::to_string(node->index) + "] " + node->mesh->name).c_str(), &conditionalVisibility[node->index])) {
updateConditionalBuffer();
}
}
}
}
} }
}; };