computeparticles - fixed problem with synchronization of uniform buffer data updates

This commit is contained in:
Pawel Lapinski 2018-04-16 11:11:55 +02:00
parent 08df04b036
commit 0e2dabb4bf

View file

@ -599,6 +599,12 @@ public:
void draw()
{
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
computeSubmitInfo.commandBufferCount = 1;
computeSubmitInfo.pCommandBuffers = &compute.commandBuffer;
VK_CHECK_RESULT( vkQueueSubmit( compute.queue, 1, &computeSubmitInfo, compute.fence ) );
// Submit graphics commands
VulkanExampleBase::prepareFrame();
@ -611,12 +617,6 @@ public:
// Submit compute commands
vkWaitForFences(device, 1, &compute.fence, VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &compute.fence);
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
computeSubmitInfo.commandBufferCount = 1;
computeSubmitInfo.pCommandBuffers = &compute.commandBuffer;
VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, compute.fence));
}
void prepare()