Refactoring, added text overlay, removed device wait idles
This commit is contained in:
parent
2b8526781d
commit
0e83c834b8
1 changed files with 72 additions and 86 deletions
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@ -37,7 +37,7 @@ std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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{
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{
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public:
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public:
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bool splitScreen = true;
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bool splitScreen = false;
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struct {
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struct {
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vkTools::VulkanTexture colorMap;
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vkTools::VulkanTexture colorMap;
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@ -66,7 +66,7 @@ public:
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 model;
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glm::mat4 normal;
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glm::mat4 normal;
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glm::vec4 lightPos = glm::vec4(0.0, 0.0, 0.0, 0.0);
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glm::vec4 lightPos = glm::vec4(0.0f);
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glm::vec4 cameraPos;
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glm::vec4 cameraPos;
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} vertexShader;
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} vertexShader;
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@ -94,9 +94,11 @@ public:
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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{
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zoom = -1.25f;
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zoom = -2.7f;
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rotation = glm::vec3(40.0, -33.0, 0.0);
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rotation = glm::vec3(56.0f, 0.0f, 0.0f);
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rotationSpeed = 0.25f;
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rotationSpeed = 0.25f;
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enableTextOverlay = true;
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timerSpeed *= 0.25f;
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paused = true;
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paused = true;
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title = "Vulkan Example - Parallax Mapping";
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title = "Vulkan Example - Parallax Mapping";
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}
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}
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@ -131,6 +133,7 @@ public:
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_FORMAT_R8G8B8A8_UNORM,
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&textures.normalHeightMap);
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&textures.normalHeightMap);
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}
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}
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void reBuildCommandBuffers()
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void reBuildCommandBuffers()
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{
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{
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if (!checkCommandBuffers())
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if (!checkCommandBuffers())
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@ -158,30 +161,19 @@ void reBuildCommandBuffers()
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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{
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// Set target frame buffer
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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VkViewport viewport = vkTools::initializers::viewport((splitScreen) ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f);
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(splitScreen) ? (float)width / 2.0f : (float)width,
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(float)height,
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0.0f,
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1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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width,
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height,
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0,
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0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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@ -206,38 +198,10 @@ void reBuildCommandBuffers()
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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assert(!err);
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}
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}
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void loadMeshes()
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void loadMeshes()
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{
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{
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loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.quad, vertexLayout, 0.1f);
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loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.quad, vertexLayout, 0.1f);
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@ -314,8 +278,7 @@ void reBuildCommandBuffers()
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poolSizes.data(),
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poolSizes.data(),
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4);
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4);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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assert(!vkRes);
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}
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}
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void setupDescriptorSetLayout()
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void setupDescriptorSetLayout()
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@ -349,16 +312,14 @@ void reBuildCommandBuffers()
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setLayoutBindings.data(),
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setLayoutBindings.data(),
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setLayoutBindings.size());
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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assert(!err);
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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assert(!err);
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}
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}
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void setupDescriptorSet()
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void setupDescriptorSet()
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@ -369,8 +330,7 @@ void reBuildCommandBuffers()
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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assert(!vkRes);
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// Color map image descriptor
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// Color map image descriptor
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VkDescriptorImageInfo texDescriptorColorMap =
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VkDescriptorImageInfo texDescriptorColorMap =
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@ -488,14 +448,12 @@ void reBuildCommandBuffers()
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.pStages = shaderStages.data();
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.parallaxMapping);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.parallaxMapping));
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assert(!err);
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// Normal mapping (no parallax effect)
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// Normal mapping (no parallax effect)
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shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.normalMapping);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.normalMapping));
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assert(!err);
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}
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}
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void prepareUniformBuffers()
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void prepareUniformBuffers()
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@ -503,8 +461,9 @@ void reBuildCommandBuffers()
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// Vertex shader ubo
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// Vertex shader ubo
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createBuffer(
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(ubos.vertexShader),
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sizeof(ubos.vertexShader),
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&ubos.vertexShader,
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nullptr,
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&uniformData.vertexShader.buffer,
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&uniformData.vertexShader.buffer,
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&uniformData.vertexShader.memory,
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&uniformData.vertexShader.memory,
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&uniformData.vertexShader.descriptor);
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&uniformData.vertexShader.descriptor);
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@ -512,8 +471,9 @@ void reBuildCommandBuffers()
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// Fragment shader ubo
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// Fragment shader ubo
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createBuffer(
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(ubos.fragmentShader),
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sizeof(ubos.fragmentShader),
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&ubos.fragmentShader,
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nullptr,
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&uniformData.fragmentShader.buffer,
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&uniformData.fragmentShader.buffer,
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&uniformData.fragmentShader.memory,
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&uniformData.fragmentShader.memory,
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&uniformData.fragmentShader.descriptor);
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&uniformData.fragmentShader.descriptor);
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@ -529,7 +489,7 @@ void reBuildCommandBuffers()
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viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
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viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
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ubos.vertexShader.model = glm::mat4();
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ubos.vertexShader.model = glm::mat4();
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ubos.vertexShader.model = viewMatrix * glm::translate(ubos.vertexShader.model, glm::vec3(0, 0, 0));
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ubos.vertexShader.model = viewMatrix * glm::translate(ubos.vertexShader.model, cameraPos);
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ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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@ -538,25 +498,37 @@ void reBuildCommandBuffers()
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if (!paused)
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if (!paused)
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{
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{
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ubos.vertexShader.lightPos.x = sin(glm::radians(timer * 360.0f)) * 0.5;
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ubos.vertexShader.lightPos.x = sin(glm::radians(timer * 360.0f)) * 0.5f;
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ubos.vertexShader.lightPos.y = cos(glm::radians(timer * 360.0f)) * 0.5;
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ubos.vertexShader.lightPos.y = cos(glm::radians(timer * 360.0f)) * 0.5f;
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}
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}
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ubos.vertexShader.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
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ubos.vertexShader.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
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uint8_t *pData;
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uint8_t *pData;
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VkResult err = vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(ubos.vertexShader), 0, (void **)&pData);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(ubos.vertexShader), 0, (void **)&pData));
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assert(!err);
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memcpy(pData, &ubos.vertexShader, sizeof(ubos.vertexShader));
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memcpy(pData, &ubos.vertexShader, sizeof(ubos.vertexShader));
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vkUnmapMemory(device, uniformData.vertexShader.memory);
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vkUnmapMemory(device, uniformData.vertexShader.memory);
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// Fragment shader
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// Fragment shader
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err = vkMapMemory(device, uniformData.fragmentShader.memory, 0, sizeof(ubos.fragmentShader), 0, (void **)&pData);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.fragmentShader.memory, 0, sizeof(ubos.fragmentShader), 0, (void **)&pData));
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assert(!err);
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memcpy(pData, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
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memcpy(pData, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
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vkUnmapMemory(device, uniformData.fragmentShader.memory);
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vkUnmapMemory(device, uniformData.fragmentShader.memory);
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}
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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void prepare()
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{
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{
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VulkanExampleBase::prepare();
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VulkanExampleBase::prepare();
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@ -576,9 +548,7 @@ void reBuildCommandBuffers()
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{
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{
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if (!prepared)
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if (!prepared)
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return;
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return;
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vkDeviceWaitIdle(device);
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draw();
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draw();
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vkDeviceWaitIdle(device);
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if (!paused)
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if (!paused)
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{
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{
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updateUniformBuffers();
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updateUniformBuffers();
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@ -609,6 +579,37 @@ void reBuildCommandBuffers()
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reBuildCommandBuffers();
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reBuildCommandBuffers();
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}
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}
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virtual void keyPressed(uint32_t keyCode)
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{
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switch (keyCode)
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{
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case 0x4F:
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case GAMEPAD_BUTTON_A:
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toggleParallaxOffset();
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break;
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case 0x4E:
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case GAMEPAD_BUTTON_X:
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toggleNormalMapDisplay();
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break;
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case 0x53:
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case GAMEPAD_BUTTON_Y:
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toggleSplitScreen();
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break;
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("Press \"Button A\" to toggle parallax", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Press \"Button X\" to toggle normals", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Press \"Button Y\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"o\" to toggle parallax", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Press \"n\" to toggle normals", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Press \"s\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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};
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};
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VulkanExample *vulkanExample;
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VulkanExample *vulkanExample;
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@ -619,21 +620,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (vulkanExample != NULL)
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if (vulkanExample != NULL)
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{
|
{
|
||||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||||
if (uMsg == WM_KEYDOWN)
|
|
||||||
{
|
|
||||||
switch (wParam)
|
|
||||||
{
|
|
||||||
case 0x4F:
|
|
||||||
vulkanExample->toggleParallaxOffset();
|
|
||||||
break;
|
|
||||||
case 0x4E:
|
|
||||||
vulkanExample->toggleNormalMapDisplay();
|
|
||||||
break;
|
|
||||||
case 0x53:
|
|
||||||
vulkanExample->toggleSplitScreen();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue