Refactoring, added text overlay, removed device wait idles

This commit is contained in:
saschawillems 2016-06-05 20:58:58 +02:00
parent 2b8526781d
commit 0e83c834b8

View file

@ -37,7 +37,7 @@ std::vector<vkMeshLoader::VertexLayout> vertexLayout =
class VulkanExample : public VulkanExampleBase
{
public:
bool splitScreen = true;
bool splitScreen = false;
struct {
vkTools::VulkanTexture colorMap;
@ -66,7 +66,7 @@ public:
glm::mat4 projection;
glm::mat4 model;
glm::mat4 normal;
glm::vec4 lightPos = glm::vec4(0.0, 0.0, 0.0, 0.0);
glm::vec4 lightPos = glm::vec4(0.0f);
glm::vec4 cameraPos;
} vertexShader;
@ -94,9 +94,11 @@ public:
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
zoom = -1.25f;
rotation = glm::vec3(40.0, -33.0, 0.0);
zoom = -2.7f;
rotation = glm::vec3(56.0f, 0.0f, 0.0f);
rotationSpeed = 0.25f;
enableTextOverlay = true;
timerSpeed *= 0.25f;
paused = true;
title = "Vulkan Example - Parallax Mapping";
}
@ -131,7 +133,8 @@ public:
VK_FORMAT_R8G8B8A8_UNORM,
&textures.normalHeightMap);
}
void reBuildCommandBuffers()
void reBuildCommandBuffers()
{
if (!checkCommandBuffers())
{
@ -158,30 +161,19 @@ void reBuildCommandBuffers()
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport(
(splitScreen) ? (float)width / 2.0f : (float)width,
(float)height,
0.0f,
1.0f);
VkViewport viewport = vkTools::initializers::viewport((splitScreen) ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
width,
height,
0,
0);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
@ -206,38 +198,10 @@ void reBuildCommandBuffers()
vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void loadMeshes()
{
loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.quad, vertexLayout, 0.1f);
@ -314,8 +278,7 @@ void reBuildCommandBuffers()
poolSizes.data(),
4);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
@ -349,16 +312,14 @@ void reBuildCommandBuffers()
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
@ -369,8 +330,7 @@ void reBuildCommandBuffers()
&descriptorSetLayout,
1);
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
// Color map image descriptor
VkDescriptorImageInfo texDescriptorColorMap =
@ -488,14 +448,12 @@ void reBuildCommandBuffers()
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.parallaxMapping);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.parallaxMapping));
// Normal mapping (no parallax effect)
shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.normalMapping);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.normalMapping));
}
void prepareUniformBuffers()
@ -503,8 +461,9 @@ void reBuildCommandBuffers()
// Vertex shader ubo
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vertexShader),
&ubos.vertexShader,
nullptr,
&uniformData.vertexShader.buffer,
&uniformData.vertexShader.memory,
&uniformData.vertexShader.descriptor);
@ -512,8 +471,9 @@ void reBuildCommandBuffers()
// Fragment shader ubo
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.fragmentShader),
&ubos.fragmentShader,
nullptr,
&uniformData.fragmentShader.buffer,
&uniformData.fragmentShader.memory,
&uniformData.fragmentShader.descriptor);
@ -529,7 +489,7 @@ void reBuildCommandBuffers()
viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
ubos.vertexShader.model = glm::mat4();
ubos.vertexShader.model = viewMatrix * glm::translate(ubos.vertexShader.model, glm::vec3(0, 0, 0));
ubos.vertexShader.model = viewMatrix * glm::translate(ubos.vertexShader.model, cameraPos);
ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
@ -538,25 +498,37 @@ void reBuildCommandBuffers()
if (!paused)
{
ubos.vertexShader.lightPos.x = sin(glm::radians(timer * 360.0f)) * 0.5;
ubos.vertexShader.lightPos.y = cos(glm::radians(timer * 360.0f)) * 0.5;
ubos.vertexShader.lightPos.x = sin(glm::radians(timer * 360.0f)) * 0.5f;
ubos.vertexShader.lightPos.y = cos(glm::radians(timer * 360.0f)) * 0.5f;
}
ubos.vertexShader.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(ubos.vertexShader), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(ubos.vertexShader), 0, (void **)&pData));
memcpy(pData, &ubos.vertexShader, sizeof(ubos.vertexShader));
vkUnmapMemory(device, uniformData.vertexShader.memory);
// Fragment shader
err = vkMapMemory(device, uniformData.fragmentShader.memory, 0, sizeof(ubos.fragmentShader), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fragmentShader.memory, 0, sizeof(ubos.fragmentShader), 0, (void **)&pData));
memcpy(pData, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
vkUnmapMemory(device, uniformData.fragmentShader.memory);
}
void draw()
{
VulkanExampleBase::prepareFrame();
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
@ -576,9 +548,7 @@ void reBuildCommandBuffers()
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
if (!paused)
{
updateUniformBuffers();
@ -609,6 +579,37 @@ void reBuildCommandBuffers()
reBuildCommandBuffers();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x4F:
case GAMEPAD_BUTTON_A:
toggleParallaxOffset();
break;
case 0x4E:
case GAMEPAD_BUTTON_X:
toggleNormalMapDisplay();
break;
case 0x53:
case GAMEPAD_BUTTON_Y:
toggleSplitScreen();
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to toggle parallax", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"Button X\" to toggle normals", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"Button Y\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"o\" to toggle parallax", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"n\" to toggle normals", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"s\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
#endif
}
};
VulkanExample *vulkanExample;
@ -619,21 +620,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
{
switch (wParam)
{
case 0x4F:
vulkanExample->toggleParallaxOffset();
break;
case 0x4E:
vulkanExample->toggleNormalMapDisplay();
break;
case 0x53:
vulkanExample->toggleSplitScreen();
break;
}
}
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}