Barrel distortion as parameter
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3 changed files with 11 additions and 3 deletions
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@ -2,6 +2,11 @@
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layout (binding = 1) uniform sampler2DArray samplerView;
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layout (binding = 0) uniform UBO
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{
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layout(offset = 272) float distortionAlpha;
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} ubo;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outColor;
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@ -9,7 +14,7 @@ layout (constant_id = 0) const float VIEW_LAYER = 0.0f;
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void main()
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{
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const float alpha = 0.2;
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const float alpha = ubo.distortionAlpha;
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vec2 p1 = vec2(2.0 * inUV - 1.0);
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vec2 p2 = p1 / (1.0 - alpha * length(p1));
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