Started work on dynamic terrain tessellation example

This commit is contained in:
saschawillems 2016-06-18 19:24:37 +02:00
parent 4ba4d67935
commit 0f66037da0
17 changed files with 1285 additions and 0 deletions

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#version 450 core
layout (location = 0) in vec2 inUV;
layout (set = 0, binding = 1) uniform sampler2D samplerColorMap;
layout (location = 0) out vec4 outFragColor;
void main(void)
{
vec4 color = texture(samplerColorMap, inUV);
outFragColor = vec4(color.rgb, 1.0);
}