Started work on dynamic terrain tessellation example
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data/shaders/terraintessellation/skysphere.frag
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data/shaders/terraintessellation/skysphere.frag
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#version 450 core
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layout (location = 0) in vec2 inUV;
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layout (set = 0, binding = 1) uniform sampler2D samplerColorMap;
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layout (location = 0) out vec4 outFragColor;
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void main(void)
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{
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vec4 color = texture(samplerColorMap, inUV);
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outFragColor = vec4(color.rgb, 1.0);
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}
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