Started work on dynamic terrain tessellation example

This commit is contained in:
saschawillems 2016-06-18 19:24:37 +02:00
parent 4ba4d67935
commit 0f66037da0
17 changed files with 1285 additions and 0 deletions

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#version 450 core
layout (location = 0) in vec3 inPos;
layout (location = 2) in vec2 inUV;
layout (location = 0) out vec2 outUV;
layout (set = 0, binding = 0) uniform UBO
{
mat4 mvp;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
};
void main(void)
{
gl_Position = ubo.mvp * vec4(inPos, 1.0);
outUV = inUV;
outUV.t = 1.0 - outUV.t;
}