Continued work on PBR example
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9 changed files with 263 additions and 28 deletions
146
data/shaders/pbr/pbr.frag
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146
data/shaders/pbr/pbr.frag
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#version 450
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layout (binding = 1) uniform samplerCube envmap;
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layout (binding = 2) uniform samplerCube envmapibldiff;
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layout (binding = 3) uniform samplerCube envmapiblrefl;
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layout (location = 0) in vec3 inWorldPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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mat4 view;
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vec3 camPos;
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} ubo;
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layout (location = 0) out vec4 outColor;
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layout(push_constant) uniform PushConsts {
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layout(offset = 12) float roughness;
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layout(offset = 16) float metallic;
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layout(offset = 20) float r;
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layout(offset = 24) float g;
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layout(offset = 28) float b;
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} material;
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const float PI = 3.14159265359;
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//#define ROUGHNESS_PATTERN 1
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// Fresnel ------------------------------------------------------------------------
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float fresnelSchlick(float ct, float F0)
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{
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return F0 + (1.0 - F0) * pow(1.0 - ct, 5.0);
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}
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// Normal distribution functions ---------------------------------------------------
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float NDF_blinnPhong(float dotNH, float alphaSqr)
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{
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return 1.0 / (PI * alphaSqr) * pow(dotNH, 2.0 / alphaSqr - 2.0);
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}
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float NDF_beckmann(float dotNH, float alphaSqr)
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{
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float dotNH2 = dotNH * dotNH;
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return 1.0 / (PI * alphaSqr * dotNH2 * dotNH2) * exp((dotNH2 - 1.0) / (alphaSqr * dotNH2));
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}
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float NDF_GGX(float dotNH, float alphaSqr)
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{
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return alphaSqr / (PI * pow(dotNH * dotNH * (alphaSqr - 1.0) + 1.0, 2.0));
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}
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// Geometry visibility functions ---------------------------------------------------
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float GEOM_SchlickSmith(float dotNL, float dotNV, float alpha)
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{
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//float k = alpha * sqrt(2.0 / PI);
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float k = pow(0.8 + 0.5 * alpha, 2.0) / 2.0;
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float GL = 1.0 / (dotNL * (1.0 - k) + k);
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float GV = 1.0 / (dotNV * (1.0 - k) + k);
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return GL * GV;
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}
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float PBR_Shade(vec3 N, vec3 V, vec3 L, float roughness, float F0)
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{
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float alpha = roughness * roughness;
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float alphaSqr = alpha * alpha;
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vec3 H = normalize (V + L);
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float dotNL = clamp(dot(N, L), 0.0, 1.0);
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float dotNV = clamp(dot(N, V), 0.0, 1.0);
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float dotNH = clamp(dot(N, H), 0.0, 1.0);
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float dotLH = clamp(dot(L, H), 0.0, 1.0);
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// Normal distribution
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float Di = NDF_GGX(dotNH, alphaSqr);
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// Fresnel
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float Fs = fresnelSchlick(dotNV, F0);
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// Visibility term
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float Vs = GEOM_SchlickSmith(dotNL, dotNV, alpha);
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return dotNL * Di * Fs * Vs;
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}
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// ----------------------------------------------------------------------------
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void main()
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{
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// Partially based on https://www.shadertoy.com/view/XsfXWX by Alexander Alekseev (https://github.com/tdmaav)
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// One fixed light source
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vec3 lightPos = vec3(-10.0f, -10.0f, 10.0f);
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// Take light color from environment map
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vec3 lightColor = texture(envmapiblrefl, vec3(0.5)).xyz;
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vec3 N = normalize(inNormal);
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vec3 V = normalize(ubo.camPos - inWorldPos);
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vec3 L = normalize(lightPos - inWorldPos);
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vec3 R = reflect(-V, N);
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// Store material values for quick testing/changing inside the shader
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float roughness = material.roughness;
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float metallic = material.metallic;
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// Add striped pattern to roughness based on vertex position
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#ifdef ROUGHNESS_PATTERN
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roughness = max(roughness, step(fract(inWorldPos.y * 2.02), 0.5));
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#endif
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// Get IBL components from cube maps
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vec3 IBLdiffuse = texture(envmapibldiff, inNormal).rgb;
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vec3 IBLreflection = texture(envmapiblrefl, inNormal).rgb;
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// Fresnel part
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float fresnel = pow(max(1.0 - dot(N, V), 0.0), 1.5);
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// Reflection part
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// Select mip level based on roughness
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ivec2 dim = textureSize(envmap, 0);
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float nummips = log2(max(dim.s, dim.y));
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vec3 reflection = texture(envmap, R).xyz;
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reflection = textureLod(envmap, R, max(roughness * nummips, textureQueryLod(envmap, R).y)).rgb;
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reflection = mix(reflection, IBLreflection, (1.0-fresnel) * roughness);
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reflection = mix(reflection, IBLreflection, roughness);
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// Specular part
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// F0 based on metallic factor of material
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vec3 F0 = vec3(0.04);
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F0 = mix(F0, lightColor, material.metallic);
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vec3 spec = lightColor * PBR_Shade(N, V, L, roughness, 0.2);
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reflection -= spec;
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// Diffuse part
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vec3 matColor = vec3(material.r, material.g, material.b);
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vec3 diffuse = mix(IBLdiffuse * matColor, reflection, fresnel);
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// Final output mixes based on material metalness
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outColor.rgb = mix(diffuse, reflection, metallic) + spec;
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}
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data/shaders/pbr/pbr.frag.spv
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data/shaders/pbr/pbr.frag.spv
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38
data/shaders/pbr/pbr.vert
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data/shaders/pbr/pbr.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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mat4 view;
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vec3 camPos;
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} ubo;
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layout (location = 0) out vec3 outWorldPos;
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layout (location = 1) out vec3 outNormal;
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layout (location = 2) out vec2 outUV;
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layout(push_constant) uniform PushConsts {
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vec3 objPos;
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} pushConsts;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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vec3 locPos = vec3(ubo.model * vec4(inPos, 1.0));
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outWorldPos = locPos + pushConsts.objPos;
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outNormal = mat3(ubo.model) * inNormal;
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outUV = inUV;
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gl_Position = ubo.projection * ubo.view * vec4(outWorldPos, 1.0);
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}
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data/shaders/pbr/pbr.vert.spv
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data/shaders/pbr/pbr.vert.spv
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data/shaders/pbr/skybox.frag
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data/shaders/pbr/skybox.frag
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#version 450
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layout (binding = 1) uniform samplerCube samplerEnv;
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layout (location = 0) in vec3 inUVW;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerEnv, inUVW);
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}
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data/shaders/pbr/skybox.frag.spv
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data/shaders/pbr/skybox.frag.spv
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data/shaders/pbr/skybox.vert
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data/shaders/pbr/skybox.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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} ubo;
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layout (location = 0) out vec3 outUVW;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUVW = inPos;
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gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
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}
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data/shaders/pbr/skybox.vert.spv
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data/shaders/pbr/skybox.vert.spv
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pbr/pbr.cpp
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pbr/pbr.cpp
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struct Material {
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struct Material {
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float roughness;
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float roughness;
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float metallic;
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float metallic;
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float ao;
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float r,g,b; // Color components as single floats because we use push constants
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float rim = 0.15f;
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};
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};
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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bool displaySkybox = true;
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bool displaySkybox = true;
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vks::TextureCubeMap envmap;
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vks::TextureCubeMap envmap;
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vks::TextureCubeMap irradiancemap;
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vks::TextureCubeMap envmapiblDiff;
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vks::TextureCubeMap envmapiblRefl;
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// Vertex layout for the models
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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title = "Vulkan Example - Physical based rendering";
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title = "Vulkan Example - Physical based rendering";
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enableTextOverlay = true;
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firstperson;
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camera.type = Camera::CameraType::firstperson;
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camera.setPosition(glm::vec3(-15.0f, 4.0f, -4.0f));
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camera.setPosition(glm::vec3(8.0f, 7.25f, -13.0f));
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camera.setRotation(glm::vec3(-15.0f, -70.0f, 0.0f));
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camera.setRotation(glm::vec3(-31.0f, 24.0f, 0.0f));
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camera.movementSpeed = 4.0f;
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camera.movementSpeed = 4.0f;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.rotationSpeed = 0.25f;
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camera.rotationSpeed = 0.25f;
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uniformBuffers.object.destroy();
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uniformBuffers.object.destroy();
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uniformBuffers.skybox.destroy();
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uniformBuffers.skybox.destroy();
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envmap.destroy();
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envmap.destroy();
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irradiancemap.destroy();
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envmapiblDiff.destroy();
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envmapiblRefl.destroy();
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}
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}
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void reBuildCommandBuffers()
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void reBuildCommandBuffers()
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.pbr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.pbr);
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Material mat;
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Material mat;
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mat.ao = 1.0f;
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mat.r = 1.0f;
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mat.g = 0.0f;
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mat.b = 0.0f;
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//#define SINGLE_MESH 1
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#ifdef SINGLE_MESH
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mat.metallic = 0.1;
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mat.roughness = 1.0;
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glm::vec3 pos = glm::vec3(0.0f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material), &mat);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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#else
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for (uint32_t y = 0; y < GRID_DIM; y++) {
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for (uint32_t y = 0; y < GRID_DIM; y++) {
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for (uint32_t x = 0; x < GRID_DIM; x++) {
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for (uint32_t x = 0; x < GRID_DIM; x++) {
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glm::vec3 pos = glm::vec3(float(x - (GRID_DIM / 2.0f)) * 2.5f, 0.0f, float(y - (GRID_DIM / 2.0f)) * 2.5f);
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glm::vec3 pos = glm::vec3(float(x - (GRID_DIM / 2.0f)) * 2.5f, 0.0f, float(y - (GRID_DIM / 2.0f)) * 2.5f);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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}
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}
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}
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}
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#endif
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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// Skybox
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// Skybox
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models.skybox.loadFromFile(getAssetPath() + "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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models.skybox.loadFromFile(getAssetPath() + "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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// Objects
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// Objects
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std::vector<std::string> filenames = { "sphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
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std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "suzanne.obj" };
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for (auto file : filenames) {
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for (auto file : filenames) {
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vks::Model model;
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vks::Model model;
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model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "venus.fbx" ? 3.0f : 1.0f) , vulkanDevice, queue);
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model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "suzanne.obj" ? 2.0f : 1.0f), vulkanDevice, queue);
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models.objects.push_back(model);
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models.objects.push_back(model);
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}
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}
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envmap.loadFromFile(getAssetPath() + "textures/cube_env_01_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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// Example uses three different cubemaps (environment, diffuse for IBL (irradiance) and reflective for IBL)
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irradiancemap.loadFromFile(getAssetPath() + "textures/cube_env_01_irradiance_rgba8.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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envmap.loadFromFile(getAssetPath() + "textures/cubemap_uffizi_env.dds", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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envmapiblDiff.loadFromFile(getAssetPath() + "textures/cubemap_uffizi_ibl_diff.dds", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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envmapiblRefl.loadFromFile(getAssetPath() + "textures/cubemap_uffizi_ibl_refl.dds", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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}
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
void setupDescriptorSetLayout()
|
||||||
|
|
@ -216,19 +231,16 @@ public:
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 3),
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
setLayoutBindings.data(),
|
|
||||||
setLayoutBindings.size());
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
||||||
vks::initializers::pipelineLayoutCreateInfo(
|
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
&descriptorSetLayout,
|
|
||||||
1);
|
|
||||||
|
|
||||||
std::vector<VkPushConstantRange> pushConstantRanges = {
|
std::vector<VkPushConstantRange> pushConstantRanges = {
|
||||||
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0),
|
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0),
|
||||||
|
|
@ -246,11 +258,11 @@ public:
|
||||||
// Descriptor Pool
|
// Descriptor Pool
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4)
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||||
vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 2);
|
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
|
|
||||||
|
|
@ -265,19 +277,19 @@ public:
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.object.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.object.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &envmap.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &envmap.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &irradiancemap.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &envmapiblDiff.descriptor),
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &envmapiblRefl.descriptor),
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// Sky box descriptor set
|
// Sky box descriptor set
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
|
||||||
|
|
||||||
writeDescriptorSets = {
|
writeDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.skybox.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.skybox.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &envmap.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &envmapiblRefl.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &irradiancemap.descriptor),
|
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
|
|
@ -308,7 +320,7 @@ public:
|
||||||
VK_DYNAMIC_STATE_SCISSOR
|
VK_DYNAMIC_STATE_SCISSOR
|
||||||
};
|
};
|
||||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), dynamicStateEnables.size());
|
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||||
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
||||||
|
|
@ -322,7 +334,7 @@ public:
|
||||||
pipelineCreateInfo.pViewportState = &viewportState;
|
pipelineCreateInfo.pViewportState = &viewportState;
|
||||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
pipelineCreateInfo.pStages = shaderStages.data();
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
// Vertex bindings an attributes
|
// Vertex bindings an attributes
|
||||||
|
|
@ -391,7 +403,7 @@ public:
|
||||||
// 3D object
|
// 3D object
|
||||||
uboVS.projection = camera.matrices.perspective;
|
uboVS.projection = camera.matrices.perspective;
|
||||||
uboVS.view = camera.matrices.view;
|
uboVS.view = camera.matrices.view;
|
||||||
uboVS.model = glm::rotate(glm::mat4(), glm::radians(45.0f), glm::vec3(0.0f, 1.0f, 0.0f));
|
uboVS.model = glm::rotate(glm::mat4(), glm::radians(-45.0f), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
uboVS.camPos = camera.position * -1.0f;
|
uboVS.camPos = camera.position * -1.0f;
|
||||||
memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue