Different scene, toon shading and separate parameters for color input attachment

This commit is contained in:
saschawillems 2018-07-19 11:01:15 +02:00
parent bdb9af7ef7
commit 0fb88d5467
8 changed files with 74 additions and 31 deletions

View file

@ -36,7 +36,6 @@ public:
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_COLOR,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_UV,
});
vks::Model scene;
@ -48,6 +47,7 @@ public:
} uboMatrices;
struct UBOParams {
glm::vec2 brightnessContrast = glm::vec2(0.5f, 1.8f);
glm::vec2 range = glm::vec2(0.6f, 1.0f);
int32_t attachmentIndex = 1;
} uboParams;
@ -68,7 +68,6 @@ public:
} pipelineLayouts;
struct {
VkDescriptorSet attachmentWrite;
VkDescriptorSet attachmentRead;
} descriptorSets;
@ -93,12 +92,9 @@ public:
{
title = "Input attachments";
camera.type = Camera::CameraType::firstperson;
camera.movementSpeed = 5.0f;
#ifndef __ANDROID__
camera.rotationSpeed = 0.25f;
#endif
camera.setPosition(glm::vec3(-3.2f, 1.0f, 5.9f));
camera.setRotation(glm::vec3(0.5f, 210.05f, 0.0f));
camera.movementSpeed = 2.5f;
camera.setPosition(glm::vec3(1.65f, 1.75f, -6.15f));
camera.setRotation(glm::vec3(-12.75f, 380.0f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
settings.overlay = true;
}
@ -219,6 +215,7 @@ public:
std::array<VkAttachmentDescription, 3> attachments{};
// Swap chain image color attachment
// Will be transitioned to present layout
attachments[0].format = swapChain.colorFormat;
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
@ -229,6 +226,9 @@ public:
attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
// Input attachments
// These will be written in the first subpass, transitioned to input attachments
// and then read in the secod subpass
// Color
attachments[1].format = this->attachments.color.format;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
@ -380,7 +380,7 @@ public:
/*
Second sub pass
Reads from the attachments via input attachments
Render a full screen quad, reading from the previously written attachments via input attachments
*/
{
vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 1: Reading attachments", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
@ -402,7 +402,7 @@ public:
void loadAssets()
{
scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue);
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.dae", vertexLayout, 1.0f, vulkanDevice, queue);
}
void setupDescriptors()
@ -518,10 +518,9 @@ public:
// Attribute descriptions
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Color
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 2: Normal
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 9), // Location 3: UV
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Color
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 2: Normal
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
@ -624,15 +623,30 @@ public:
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Settings")) {
if (overlay->comboBox("Attachment", &uboParams.attachmentIndex, { "color", "depth" })) {
overlay->text("Input attachment");
if (overlay->comboBox("##attachment", &uboParams.attachmentIndex, { "color", "depth" })) {
updateUniformBuffers();
}
overlay->text("Visible range");
if (overlay->sliderFloat("min", &uboParams.range[0], 0.0f, uboParams.range[1])) {
updateUniformBuffers();
}
if (overlay->sliderFloat("max", &uboParams.range[1], uboParams.range[0], 1.0f)) {
updateUniformBuffers();
switch (uboParams.attachmentIndex) {
case 0:
overlay->text("Brightness");
if (overlay->sliderFloat("##b", &uboParams.brightnessContrast[0], 0.0f, 2.0f)) {
updateUniformBuffers();
}
overlay->text("Contrast");
if (overlay->sliderFloat("##c", &uboParams.brightnessContrast[1], 0.0f, 4.0f)) {
updateUniformBuffers();
}
break;
case 1:
overlay->text("Visible range");
if (overlay->sliderFloat("min", &uboParams.range[0], 0.0f, uboParams.range[1])) {
updateUniformBuffers();
}
if (overlay->sliderFloat("max", &uboParams.range[1], uboParams.range[0], 1.0f)) {
updateUniformBuffers();
}
break;
}
}
}