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@ -499,6 +499,8 @@ public:
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camera.setPosition(glm::vec3(0.0f, 0.0f, -4.8f));
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camera.setRotation(glm::vec3(4.5f, -380.0f, 0.0f));
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camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
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// Don't use the ImGui overlay of the base framework in this sample
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settings.overlay = false;
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}
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~VulkanExample()
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