Fixed comments

This commit is contained in:
Sascha Willems 2021-01-17 20:08:49 +01:00
parent 3101a523d6
commit 1042f76071
3 changed files with 12 additions and 12 deletions

View file

@ -397,13 +397,13 @@ public:
std::vector<VkWriteDescriptorSet> writeDescriptorSets = { std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Top level acceleration structure // Binding 0: Top level acceleration structure
accelerationStructureWrite, accelerationStructureWrite,
// Binding 0: Top level acceleration structure // Binding 1: Ray tracing result image
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor),
// Binding 1: Ray tracing result image // Binding 2: Uniform data
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor),
// Binding 1: Ray tracing result image // Binding 3: Scene vertex buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3, &vertexBufferDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3, &vertexBufferDescriptor),
// Binding 1: Ray tracing result image // Binding 4: Scene index buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &indexBufferDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &indexBufferDescriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE);

View file

@ -333,13 +333,13 @@ public:
std::vector<VkWriteDescriptorSet> writeDescriptorSets = { std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Top level acceleration structure // Binding 0: Top level acceleration structure
accelerationStructureWrite, accelerationStructureWrite,
// Binding 0: Top level acceleration structure // Binding 1: Ray tracing result image
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor),
// Binding 1: Ray tracing result image // Binding 2: Uniform data
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor),
// Binding 1: Ray tracing result image // Binding 3: Scene vertex buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3, &vertexBufferDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3, &vertexBufferDescriptor),
// Binding 1: Ray tracing result image // Binding 4: Scene index buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &indexBufferDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &indexBufferDescriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE);

View file

@ -338,13 +338,13 @@ public:
std::vector<VkWriteDescriptorSet> writeDescriptorSets = { std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Top level acceleration structure // Binding 0: Top level acceleration structure
accelerationStructureWrite, accelerationStructureWrite,
// Binding 0: Top level acceleration structure // Binding 1: Ray tracing result image
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor),
// Binding 1: Ray tracing result image // Binding 2: Uniform data
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor),
// Binding 1: Ray tracing result image // Binding 3: Scene vertex buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3, &vertexBufferDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3, &vertexBufferDescriptor),
// Binding 1: Ray tracing result image // Binding 4: Scene index buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &indexBufferDescriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4, &indexBufferDescriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE);