Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings

Load vertex colors if present
Added flag to pre-transform vertices
This commit is contained in:
Sascha Willems 2020-04-25 08:23:32 +02:00
parent 424de5fab3
commit 107aa35b9e
2 changed files with 86 additions and 18 deletions

View file

@ -332,6 +332,8 @@ namespace vkglTF
struct Primitive { struct Primitive {
uint32_t firstIndex; uint32_t firstIndex;
uint32_t indexCount; uint32_t indexCount;
uint32_t firstVertex;
uint32_t vertexCount;
Material &material; Material &material;
struct Dimensions { struct Dimensions {
@ -503,6 +505,44 @@ namespace vkglTF
float end = std::numeric_limits<float>::min(); float end = std::numeric_limits<float>::min();
}; };
/*
glTF default vertex layout with easy Vulkan mapping functions
*/
enum class VertexComponent { Position, Normal, UV, Color, Joint0, Weight0 };
struct Vertex {
glm::vec3 pos;
glm::vec3 normal;
glm::vec2 uv;
glm::vec4 color;
glm::vec4 joint0;
glm::vec4 weight0;
static VkVertexInputBindingDescription inputBindingDescription(uint32_t binding) {
return VkVertexInputBindingDescription({ binding, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX });
}
static VkVertexInputAttributeDescription inputAttributeDescription(uint32_t binding, uint32_t location, VertexComponent component) {
switch (component) {
case VertexComponent::Position:
return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos) });
case VertexComponent::Normal:
return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, normal) });
case VertexComponent::UV:
return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv) });
case VertexComponent::Color:
return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Vertex, color) });
case VertexComponent::Joint0:
return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Vertex, joint0) });
case VertexComponent::Weight0:
return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Vertex, weight0) });
}
}
};
typedef enum FileLoadingFlags {
None = 0,
PreTransformVertices = 1,
};
/* /*
glTF model loading and rendering class glTF model loading and rendering class
*/ */
@ -512,14 +552,6 @@ namespace vkglTF
VkDescriptorPool descriptorPool; VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayout descriptorSetLayout;
struct Vertex {
glm::vec3 pos;
glm::vec3 normal;
glm::vec2 uv;
glm::vec4 joint0;
glm::vec4 weight0;
};
struct Vertices { struct Vertices {
VkBuffer buffer; VkBuffer buffer;
VkDeviceMemory memory; VkDeviceMemory memory;
@ -619,6 +651,7 @@ namespace vkglTF
uint32_t indexStart = static_cast<uint32_t>(indexBuffer.size()); uint32_t indexStart = static_cast<uint32_t>(indexBuffer.size());
uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size()); uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size());
uint32_t indexCount = 0; uint32_t indexCount = 0;
uint32_t vertexCount = 0;
glm::vec3 posMin{}; glm::vec3 posMin{};
glm::vec3 posMax{}; glm::vec3 posMax{};
bool hasSkin = false; bool hasSkin = false;
@ -627,6 +660,8 @@ namespace vkglTF
const float *bufferPos = nullptr; const float *bufferPos = nullptr;
const float *bufferNormals = nullptr; const float *bufferNormals = nullptr;
const float *bufferTexCoords = nullptr; const float *bufferTexCoords = nullptr;
const float* bufferColors = nullptr;
uint32_t numColorComponents;
const uint16_t *bufferJoints = nullptr; const uint16_t *bufferJoints = nullptr;
const float *bufferWeights = nullptr; const float *bufferWeights = nullptr;
@ -650,6 +685,13 @@ namespace vkglTF
const tinygltf::BufferView &uvView = model.bufferViews[uvAccessor.bufferView]; const tinygltf::BufferView &uvView = model.bufferViews[uvAccessor.bufferView];
bufferTexCoords = reinterpret_cast<const float *>(&(model.buffers[uvView.buffer].data[uvAccessor.byteOffset + uvView.byteOffset])); bufferTexCoords = reinterpret_cast<const float *>(&(model.buffers[uvView.buffer].data[uvAccessor.byteOffset + uvView.byteOffset]));
} }
if (primitive.attributes.find("COLOR_0") != primitive.attributes.end()) {
const tinygltf::Accessor& colorAccessor = model.accessors[primitive.attributes.find("COLOR_0")->second];
const tinygltf::BufferView& colorView = model.bufferViews[colorAccessor.bufferView];
// Color buffer are either of type vec3 or vec4
numColorComponents = colorAccessor.type == TINYGLTF_PARAMETER_TYPE_FLOAT_VEC3 ? 3 : 4;
bufferColors = reinterpret_cast<const float*>(&(model.buffers[colorView.buffer].data[colorAccessor.byteOffset + colorView.byteOffset]));
}
// Skinning // Skinning
// Joints // Joints
@ -667,12 +709,24 @@ namespace vkglTF
hasSkin = (bufferJoints && bufferWeights); hasSkin = (bufferJoints && bufferWeights);
vertexCount = static_cast<uint32_t>(posAccessor.count);
for (size_t v = 0; v < posAccessor.count; v++) { for (size_t v = 0; v < posAccessor.count; v++) {
Vertex vert{}; Vertex vert{};
vert.pos = glm::vec4(glm::make_vec3(&bufferPos[v * 3]), 1.0f); vert.pos = glm::vec4(glm::make_vec3(&bufferPos[v * 3]), 1.0f);
vert.normal = glm::normalize(glm::vec3(bufferNormals ? glm::make_vec3(&bufferNormals[v * 3]) : glm::vec3(0.0f))); vert.normal = glm::normalize(glm::vec3(bufferNormals ? glm::make_vec3(&bufferNormals[v * 3]) : glm::vec3(0.0f)));
vert.uv = bufferTexCoords ? glm::make_vec2(&bufferTexCoords[v * 2]) : glm::vec3(0.0f); vert.uv = bufferTexCoords ? glm::make_vec2(&bufferTexCoords[v * 2]) : glm::vec3(0.0f);
if (bufferColors) {
switch (numColorComponents) {
case 3:
vert.color = glm::vec4(glm::make_vec3(&bufferColors[v * 3]), 1.0f);
case 4:
vert.color = glm::make_vec4(&bufferColors[v * 4]);
}
}
else {
vert.color = glm::vec4(1.0f);
}
vert.joint0 = hasSkin ? glm::vec4(glm::make_vec4(&bufferJoints[v * 4])) : glm::vec4(0.0f); vert.joint0 = hasSkin ? glm::vec4(glm::make_vec4(&bufferJoints[v * 4])) : glm::vec4(0.0f);
vert.weight0 = hasSkin ? glm::make_vec4(&bufferWeights[v * 4]) : glm::vec4(0.0f); vert.weight0 = hasSkin ? glm::make_vec4(&bufferWeights[v * 4]) : glm::vec4(0.0f);
vertexBuffer.push_back(vert); vertexBuffer.push_back(vert);
@ -717,6 +771,8 @@ namespace vkglTF
} }
} }
Primitive *newPrimitive = new Primitive(indexStart, indexCount, materials[primitive.material]); Primitive *newPrimitive = new Primitive(indexStart, indexCount, materials[primitive.material]);
newPrimitive->firstVertex = vertexStart;
newPrimitive->vertexCount = vertexCount;
newPrimitive->setDimensions(posMin, posMax); newPrimitive->setDimensions(posMin, posMax);
newMesh->primitives.push_back(newPrimitive); newMesh->primitives.push_back(newPrimitive);
} }
@ -929,7 +985,7 @@ namespace vkglTF
} }
} }
void loadFromFile(std::string filename, vks::VulkanDevice *device, VkQueue transferQueue, float scale = 1.0f) void loadFromFile(std::string filename, vks::VulkanDevice *device, VkQueue transferQueue, uint32_t fileLoadingFlags = vkglTF::FileLoadingFlags::None, float scale = 1.0f)
{ {
tinygltf::Model gltfModel; tinygltf::Model gltfModel;
tinygltf::TinyGLTF gltfContext; tinygltf::TinyGLTF gltfContext;
@ -984,6 +1040,20 @@ namespace vkglTF
return; return;
} }
// Pre-transform all vertices by the node matrix hierarchy if requested
if (fileLoadingFlags & FileLoadingFlags::PreTransformVertices) {
for (Node* node : linearNodes) {
const glm::mat4 localMatrix = node->getMatrix();
if (node->mesh) {
for (Primitive* primitive : node->mesh->primitives) {
for (uint32_t i = 0; i < primitive->vertexCount; i++) {
vertexBuffer[primitive->firstVertex + i].pos = glm::vec3(localMatrix * glm::vec4(vertexBuffer[primitive->firstVertex + i].pos, 1.0f));
}
}
}
}
}
for (auto extension : gltfModel.extensionsUsed) { for (auto extension : gltfModel.extensionsUsed) {
if (extension == "KHR_materials_pbrSpecularGlossiness") { if (extension == "KHR_materials_pbrSpecularGlossiness") {
std::cout << "Required extension: " << extension; std::cout << "Required extension: " << extension;

View file

@ -221,17 +221,15 @@ public:
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0); VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
// Vertex bindings and attributes // Vertex bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = { VkVertexInputBindingDescription vertexInputBinding = vkglTF::Vertex::inputBindingDescription(0);
vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Model::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = { const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position vkglTF::Vertex::inputAttributeDescription(0, 0, vkglTF::VertexComponent::Position),
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal vkglTF::Vertex::inputAttributeDescription(0, 1, vkglTF::VertexComponent::Normal),
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: UV vkglTF::Vertex::inputAttributeDescription(0, 2, vkglTF::VertexComponent::UV)
}; };
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo(); VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size()); vertexInputState.vertexBindingDescriptionCount = 1;
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data(); vertexInputState.pVertexBindingDescriptions = &vertexInputBinding;
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size()); vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data(); vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();