Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings
Load vertex colors if present Added flag to pre-transform vertices
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424de5fab3
commit
107aa35b9e
2 changed files with 86 additions and 18 deletions
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@ -332,6 +332,8 @@ namespace vkglTF
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struct Primitive {
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uint32_t firstIndex;
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uint32_t indexCount;
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uint32_t firstVertex;
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uint32_t vertexCount;
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Material &material;
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struct Dimensions {
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@ -503,6 +505,44 @@ namespace vkglTF
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float end = std::numeric_limits<float>::min();
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};
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/*
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glTF default vertex layout with easy Vulkan mapping functions
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*/
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enum class VertexComponent { Position, Normal, UV, Color, Joint0, Weight0 };
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struct Vertex {
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glm::vec3 pos;
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glm::vec3 normal;
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glm::vec2 uv;
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glm::vec4 color;
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glm::vec4 joint0;
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glm::vec4 weight0;
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static VkVertexInputBindingDescription inputBindingDescription(uint32_t binding) {
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return VkVertexInputBindingDescription({ binding, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX });
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}
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static VkVertexInputAttributeDescription inputAttributeDescription(uint32_t binding, uint32_t location, VertexComponent component) {
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switch (component) {
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case VertexComponent::Position:
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return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos) });
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case VertexComponent::Normal:
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return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, normal) });
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case VertexComponent::UV:
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return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv) });
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case VertexComponent::Color:
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return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Vertex, color) });
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case VertexComponent::Joint0:
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return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Vertex, joint0) });
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case VertexComponent::Weight0:
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return VkVertexInputAttributeDescription({ location, binding, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Vertex, weight0) });
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}
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}
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};
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typedef enum FileLoadingFlags {
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None = 0,
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PreTransformVertices = 1,
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};
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/*
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glTF model loading and rendering class
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*/
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@ -512,14 +552,6 @@ namespace vkglTF
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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struct Vertex {
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glm::vec3 pos;
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glm::vec3 normal;
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glm::vec2 uv;
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glm::vec4 joint0;
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glm::vec4 weight0;
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};
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struct Vertices {
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VkBuffer buffer;
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VkDeviceMemory memory;
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@ -619,6 +651,7 @@ namespace vkglTF
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uint32_t indexStart = static_cast<uint32_t>(indexBuffer.size());
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uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size());
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uint32_t indexCount = 0;
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uint32_t vertexCount = 0;
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glm::vec3 posMin{};
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glm::vec3 posMax{};
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bool hasSkin = false;
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@ -627,6 +660,8 @@ namespace vkglTF
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const float *bufferPos = nullptr;
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const float *bufferNormals = nullptr;
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const float *bufferTexCoords = nullptr;
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const float* bufferColors = nullptr;
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uint32_t numColorComponents;
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const uint16_t *bufferJoints = nullptr;
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const float *bufferWeights = nullptr;
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@ -650,6 +685,13 @@ namespace vkglTF
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const tinygltf::BufferView &uvView = model.bufferViews[uvAccessor.bufferView];
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bufferTexCoords = reinterpret_cast<const float *>(&(model.buffers[uvView.buffer].data[uvAccessor.byteOffset + uvView.byteOffset]));
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}
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if (primitive.attributes.find("COLOR_0") != primitive.attributes.end()) {
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const tinygltf::Accessor& colorAccessor = model.accessors[primitive.attributes.find("COLOR_0")->second];
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const tinygltf::BufferView& colorView = model.bufferViews[colorAccessor.bufferView];
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// Color buffer are either of type vec3 or vec4
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numColorComponents = colorAccessor.type == TINYGLTF_PARAMETER_TYPE_FLOAT_VEC3 ? 3 : 4;
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bufferColors = reinterpret_cast<const float*>(&(model.buffers[colorView.buffer].data[colorAccessor.byteOffset + colorView.byteOffset]));
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}
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// Skinning
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// Joints
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@ -667,12 +709,24 @@ namespace vkglTF
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hasSkin = (bufferJoints && bufferWeights);
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vertexCount = static_cast<uint32_t>(posAccessor.count);
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for (size_t v = 0; v < posAccessor.count; v++) {
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Vertex vert{};
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vert.pos = glm::vec4(glm::make_vec3(&bufferPos[v * 3]), 1.0f);
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vert.normal = glm::normalize(glm::vec3(bufferNormals ? glm::make_vec3(&bufferNormals[v * 3]) : glm::vec3(0.0f)));
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vert.uv = bufferTexCoords ? glm::make_vec2(&bufferTexCoords[v * 2]) : glm::vec3(0.0f);
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if (bufferColors) {
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switch (numColorComponents) {
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case 3:
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vert.color = glm::vec4(glm::make_vec3(&bufferColors[v * 3]), 1.0f);
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case 4:
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vert.color = glm::make_vec4(&bufferColors[v * 4]);
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}
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}
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else {
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vert.color = glm::vec4(1.0f);
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}
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vert.joint0 = hasSkin ? glm::vec4(glm::make_vec4(&bufferJoints[v * 4])) : glm::vec4(0.0f);
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vert.weight0 = hasSkin ? glm::make_vec4(&bufferWeights[v * 4]) : glm::vec4(0.0f);
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vertexBuffer.push_back(vert);
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@ -717,6 +771,8 @@ namespace vkglTF
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}
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}
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Primitive *newPrimitive = new Primitive(indexStart, indexCount, materials[primitive.material]);
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newPrimitive->firstVertex = vertexStart;
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newPrimitive->vertexCount = vertexCount;
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newPrimitive->setDimensions(posMin, posMax);
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newMesh->primitives.push_back(newPrimitive);
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}
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@ -929,7 +985,7 @@ namespace vkglTF
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}
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}
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void loadFromFile(std::string filename, vks::VulkanDevice *device, VkQueue transferQueue, float scale = 1.0f)
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void loadFromFile(std::string filename, vks::VulkanDevice *device, VkQueue transferQueue, uint32_t fileLoadingFlags = vkglTF::FileLoadingFlags::None, float scale = 1.0f)
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{
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tinygltf::Model gltfModel;
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tinygltf::TinyGLTF gltfContext;
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@ -984,6 +1040,20 @@ namespace vkglTF
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return;
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}
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// Pre-transform all vertices by the node matrix hierarchy if requested
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if (fileLoadingFlags & FileLoadingFlags::PreTransformVertices) {
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for (Node* node : linearNodes) {
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const glm::mat4 localMatrix = node->getMatrix();
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if (node->mesh) {
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for (Primitive* primitive : node->mesh->primitives) {
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for (uint32_t i = 0; i < primitive->vertexCount; i++) {
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vertexBuffer[primitive->firstVertex + i].pos = glm::vec3(localMatrix * glm::vec4(vertexBuffer[primitive->firstVertex + i].pos, 1.0f));
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}
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}
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}
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}
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}
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for (auto extension : gltfModel.extensionsUsed) {
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if (extension == "KHR_materials_pbrSpecularGlossiness") {
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std::cout << "Required extension: " << extension;
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@ -221,17 +221,15 @@ public:
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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// Vertex bindings and attributes
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const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Model::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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VkVertexInputBindingDescription vertexInputBinding = vkglTF::Vertex::inputBindingDescription(0);
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const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
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vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: UV
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vkglTF::Vertex::inputAttributeDescription(0, 0, vkglTF::VertexComponent::Position),
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vkglTF::Vertex::inputAttributeDescription(0, 1, vkglTF::VertexComponent::Normal),
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vkglTF::Vertex::inputAttributeDescription(0, 2, vkglTF::VertexComponent::UV)
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
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vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
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vertexInputState.vertexBindingDescriptionCount = 1;
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vertexInputState.pVertexBindingDescriptions = &vertexInputBinding;
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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