Re-Added missing shaders

Fixes #703
This commit is contained in:
Sascha Willems 2020-04-29 18:39:15 +02:00
parent f5dbf162a7
commit 10a1ecaf7b
6 changed files with 65 additions and 3 deletions

View file

@ -570,8 +570,8 @@ public:
pipelineCI.pVertexInputState = &vertexInputState;
// MSAA rendering pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/mesh/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/mesh/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/multisampling/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/multisampling/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Setup multi sampling
multisampleState.rasterizationSamples = sampleCount; // Number of samples to use for rasterization