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f5dbf162a7
commit
10a1ecaf7b
6 changed files with 65 additions and 3 deletions
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@ -570,8 +570,8 @@ public:
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pipelineCI.pVertexInputState = &vertexInputState;
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// MSAA rendering pipeline
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shaderStages[0] = loadShader(getAssetPath() + "shaders/mesh/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/mesh/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/multisampling/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/multisampling/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// Setup multi sampling
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multisampleState.rasterizationSamples = sampleCount; // Number of samples to use for rasterization
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