Started work on descriptor indexing example

Refs #583
This commit is contained in:
Sascha Willems 2019-06-10 13:07:48 +02:00
parent 4318c6d43e
commit 10a908d20f
5 changed files with 491 additions and 0 deletions

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#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout (set = 0, binding = 1) uniform sampler2D textures[];
layout (location = 0) in vec2 inUV;
layout (location = 1) flat in int inTexIndex;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(textures[nonuniformEXT(inTexIndex)], inUV);
}