Started work on descriptor indexing example

Refs #583
This commit is contained in:
Sascha Willems 2019-06-10 13:07:48 +02:00
parent 4318c6d43e
commit 10a908d20f
5 changed files with 491 additions and 0 deletions

View file

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 2) in int inTextureIndex;
layout (binding = 0) uniform Matrices
{
mat4 projection;
mat4 view;
mat4 model;
} matrices;
layout (location = 0) out vec2 outUV;
layout (location = 1) flat out int outTexIndex;
void main()
{
outUV = inUV;
outTexIndex = 0;
outTexIndex = inTextureIndex;
outTexIndex = gl_InstanceIndex;
vec4 pos = vec4(inPos, 1.0f);
pos.y += gl_InstanceIndex;
gl_Position = matrices.projection * matrices.view * matrices.model * pos;
}