Use no. of model images for pool size
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1 changed files with 3 additions and 6 deletions
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Rendering a glTF model using hardware accelerated ray tracing example (for proper transparency, this sample does frame accumulation)
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*
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* Copyright (C) 2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2023-2024 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -519,15 +519,12 @@ public:
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*/
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void createDescriptorSets()
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{
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// @todo
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uint32_t imageCount{ 0 };
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imageCount = static_cast<uint32_t>(model.textures.size());
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uint32_t imageCount = static_cast<uint32_t>(model.textures.size());
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std::vector<VkDescriptorPoolSize> poolSizes = {
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{ VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 }
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(model.textures.size()) }
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};
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VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool));
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