Skeletal animation example shaders, code cleanup, etc.
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11 changed files with 65 additions and 121 deletions
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@ -29,7 +29,7 @@ out gl_PerVertex
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void main()
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{
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outUV = inUV * 2.0 + ubo.uvOffset;
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outUV = inUV + ubo.uvOffset;
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vec4 pos = vec4(inPos, 1.0);
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(pos);
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