Skeletal animation example shaders, code cleanup, etc.
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54ddca7c08
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11 changed files with 65 additions and 121 deletions
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@ -21,6 +21,12 @@
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<ClInclude Include="..\base\vulkanexamplebase.h" />
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<ClInclude Include="..\base\vulkantools.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\shaders\skeletalanimation\mesh.frag" />
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<None Include="..\data\shaders\skeletalanimation\mesh.vert" />
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<None Include="..\data\shaders\skeletalanimation\texture.frag" />
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<None Include="..\data\shaders\skeletalanimation\texture.vert" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{469A1996-9BC5-4003-9564-C3816E3822E0}</ProjectGuid>
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<RootNamespace>skelatalanimation</RootNamespace>
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@ -54,6 +60,7 @@
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<Optimization>Disabled</Optimization>
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<OpenMPSupport>true</OpenMPSupport>
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<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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