Skeletal animation example shaders, code cleanup, etc.

This commit is contained in:
saschawillems 2016-10-30 18:13:49 +01:00
parent 54ddca7c08
commit 1359058d24
11 changed files with 65 additions and 121 deletions

View file

@ -21,6 +21,12 @@
<ClInclude Include="..\base\vulkanexamplebase.h" />
<ClInclude Include="..\base\vulkantools.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\shaders\skeletalanimation\mesh.frag" />
<None Include="..\data\shaders\skeletalanimation\mesh.vert" />
<None Include="..\data\shaders\skeletalanimation\texture.frag" />
<None Include="..\data\shaders\skeletalanimation\texture.vert" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{469A1996-9BC5-4003-9564-C3816E3822E0}</ProjectGuid>
<RootNamespace>skelatalanimation</RootNamespace>
@ -54,6 +60,7 @@
<Optimization>Disabled</Optimization>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>