Skeletal animation example shaders, code cleanup, etc.

This commit is contained in:
saschawillems 2016-10-30 18:13:49 +01:00
parent 54ddca7c08
commit 1359058d24
11 changed files with 65 additions and 121 deletions

View file

@ -13,6 +13,9 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{a7e2f71f-eff6-4f0b-9c6f-60b729319523}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\base\vulkandebug.cpp">
@ -39,4 +42,18 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\data\shaders\skeletalanimation\mesh.frag">
<Filter>Shaders</Filter>
</None>
<None Include="..\data\shaders\skeletalanimation\mesh.vert">
<Filter>Shaders</Filter>
</None>
<None Include="..\data\shaders\skeletalanimation\texture.frag">
<Filter>Shaders</Filter>
</None>
<None Include="..\data\shaders\skeletalanimation\texture.vert">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>