Add missing inverseModelView UBO to fix hdr sample

This commit is contained in:
Ben Clayton 2020-05-21 14:39:30 +01:00
parent b6f2577174
commit 13c081664e
10 changed files with 40 additions and 35 deletions

View file

@ -58,6 +58,7 @@ public:
struct UBOVS {
glm::mat4 projection;
glm::mat4 modelview;
glm::mat4 inverseModelview;
} uboVS;
struct UBOParams {
@ -603,7 +604,7 @@ public:
models.objects.push_back(model);
}
// Load HDR cube map
textures.envmap.loadFromFile(getAssetPath() + "textures/hdr/uffizi_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
textures.envmap.loadFromFile(getAssetPath() + "textures/hdr/uffizi_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
}
void setupDescriptorPool()
@ -613,7 +614,7 @@ public:
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
};
uint32_t numDescriptorSets = 4;
VkDescriptorPoolCreateInfo descriptorPoolInfo =
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), numDescriptorSets);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
@ -621,12 +622,12 @@ public:
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
};
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.models));
@ -691,7 +692,7 @@ public:
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
// Bloom filter
// Bloom filter
allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.bloomFilter, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.bloomFilter));
@ -744,7 +745,7 @@ public:
VkPipelineColorBlendStateCreateInfo colorBlendState =
vks::initializers::pipelineColorBlendStateCreateInfo(
1,
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
@ -839,7 +840,7 @@ public:
dir = 0;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[1]));
// Object rendering pipelines
// Object rendering pipelines
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
// Vertex bindings an attributes for model rendering
@ -922,6 +923,7 @@ public:
{
uboVS.projection = camera.matrices.perspective;
uboVS.modelview = camera.matrices.view;
uboVS.inverseModelview = glm::inverse(camera.matrices.view);
memcpy(uniformBuffers.matrices.mapped, &uboVS, sizeof(uboVS));
}