From 13ff9e5019f736bf020700cff6ef5a8f882cbb44 Mon Sep 17 00:00:00 2001 From: Christian Forfang Date: Sat, 16 Oct 2021 16:38:55 +0200 Subject: [PATCH] dstAccessMask should be VK_ACCESS_SHADER_READ_BIT --- base/VulkanglTFModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/base/VulkanglTFModel.cpp b/base/VulkanglTFModel.cpp index a23d23a2..324f1f55 100644 --- a/base/VulkanglTFModel.cpp +++ b/base/VulkanglTFModel.cpp @@ -267,7 +267,7 @@ void vkglTF::Texture::fromglTfImage(tinygltf::Image &gltfimage, std::string path imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - imageMemoryBarrier.dstAccessMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; imageMemoryBarrier.image = image; imageMemoryBarrier.subresourceRange = subresourceRange; vkCmdPipelineBarrier(blitCmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);