RT fix (#1069)
* Create bin directory * Fix values for maxVertex Fixes #1068
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bb81bbd535
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1447348e09
7 changed files with 11 additions and 119 deletions
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@ -37,6 +37,7 @@ function(buildExample EXAMPLE_NAME)
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target_link_libraries(${EXAMPLE_NAME} base )
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endif(WIN32)
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file(MAKE_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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set_target_properties(${EXAMPLE_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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if(${EXAMPLE_NAME} STREQUAL "texture3d")
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if(APPLE)
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Using ray queries for hardware accelerated ray tracing queries in a fragment shader
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*
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* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -73,8 +73,7 @@ public:
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
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uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
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uint32_t maxVertex = scene.vertices.count;
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
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accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
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@ -82,7 +81,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
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accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Basic hardware accelerated ray tracing example
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*
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* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2019-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -318,7 +318,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 2;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -5,7 +5,7 @@
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*
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* Relevant code parts are marked with [POI]
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*
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* Copyright (C) 2021 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2021-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -148,7 +148,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 2;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -3,7 +3,7 @@
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*
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* Renders a complex scene doing recursion inside the shaders for creating reflections
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*
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* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2019-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -84,7 +84,6 @@ public:
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
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uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
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uint32_t maxVertex = scene.vertices.count;
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
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@ -93,7 +92,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
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accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -83,7 +83,6 @@ public:
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
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uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
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uint32_t maxVertex = scene.vertices.count;
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
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@ -92,7 +91,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
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accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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