* Create bin directory

* Fix values for maxVertex

Fixes #1068
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Sascha Willems 2023-09-09 11:33:32 +02:00 committed by GitHub
parent bb81bbd535
commit 1447348e09
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7 changed files with 11 additions and 119 deletions

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@ -3,7 +3,7 @@
*
* Renders a complex scene doing recursion inside the shaders for creating reflections
*
* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2019-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -84,7 +84,6 @@ public:
indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
uint32_t maxVertex = scene.vertices.count;
// Build
VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
@ -93,7 +92,7 @@ public:
accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;