RT fix (#1069)
* Create bin directory * Fix values for maxVertex Fixes #1068
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7 changed files with 11 additions and 119 deletions
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@ -1,106 +0,0 @@
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# Benchmark all examples
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import subprocess
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import sys
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import os
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import platform
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EXAMPLES = [
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"bloom",
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"computecloth",
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"computecullandlod",
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"computenbody",
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"computeparticles",
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"computeraytracing",
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"computeshader",
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"conditionalrender",
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"conservativeraster",
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"debugmarker",
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"deferred",
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"deferredmultisampling",
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"deferredshadows",
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"descriptorindexing",
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"descriptorsets",
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"displacement",
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"distancefieldfonts",
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"dynamicrendering",
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"dynamicuniformbuffer",
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"gears",
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"geometryshader",
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"gltfloading",
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"gltfscenerendering",
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"gltfskinning",
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"graphicspipelinelibrary",
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"hdr",
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"imgui",
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"indirectdraw",
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"inlineuniformblocks",
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"inputattachments",
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"instancing",
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"multisampling",
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"multithreading",
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"multiview",
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"negativeviewportheight",
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"occlusionquery",
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"offscreen",
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"oit",
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"parallaxmapping",
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"particlefire",
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"pbrbasic",
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"pbribl",
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"pbrtexture",
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"pipelines",
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"pipelinestatistics",
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"pushconstants",
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"pushdescriptors",
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"radialblur",
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"rayquery",
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"raytracingbasic",
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"raytracingcallable",
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"raytracingreflections",
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"raytracingshadows",
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"shadowmapping",
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"shadowmappingcascade",
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"shadowmappingomni",
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"specializationconstants",
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"sphericalenvmapping",
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"ssao",
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"stencilbuffer",
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"subpasses",
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"terraintessellation",
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"tessellation",
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"textoverlay",
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"texture",
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"texture3d",
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"texturearray",
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"texturecubemap",
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"texturecubemaparray",
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"texturemipmapgen",
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"texturesparseresidency",
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"triangle",
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"variablerateshading",
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"vertexattributes",
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"viewportarray",
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"vulkanscene"
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]
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CURR_INDEX = 0
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ARGS = "-fullscreen -b"
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print("Benchmarking all examples...")
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os.makedirs("./benchmark", exist_ok=True)
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for example in EXAMPLES:
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print("---- (%d/%d) Running %s in benchmark mode ----" % (CURR_INDEX+1, len(EXAMPLES), example))
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if platform.system() == 'Linux' or platform.system() == 'Darwin':
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RESULT_CODE = subprocess.call("./%s %s -bf ./benchmark/%s.csv 5" % (example, ARGS, example), shell=True)
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else:
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RESULT_CODE = subprocess.call("%s %s -bf ./benchmark/%s.csv 5" % (example, ARGS, example))
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if RESULT_CODE == 0:
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print("Results written to ./benchmark/%s.csv" % example)
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else:
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print("Error, result code = %d" % RESULT_CODE)
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CURR_INDEX += 1
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print("Benchmark run finished")
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@ -37,6 +37,7 @@ function(buildExample EXAMPLE_NAME)
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target_link_libraries(${EXAMPLE_NAME} base )
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endif(WIN32)
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file(MAKE_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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set_target_properties(${EXAMPLE_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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if(${EXAMPLE_NAME} STREQUAL "texture3d")
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if(APPLE)
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Using ray queries for hardware accelerated ray tracing queries in a fragment shader
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*
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* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -73,7 +73,6 @@ public:
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
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uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
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uint32_t maxVertex = scene.vertices.count;
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
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@ -82,7 +81,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
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accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Basic hardware accelerated ray tracing example
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*
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* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2019-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -318,7 +318,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 2;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -5,7 +5,7 @@
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*
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* Relevant code parts are marked with [POI]
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*
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* Copyright (C) 2021 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2021-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -148,7 +148,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
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accelerationStructureGeometry.geometry.triangles.maxVertex = 2;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -3,7 +3,7 @@
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*
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* Renders a complex scene doing recursion inside the shaders for creating reflections
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*
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* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2019-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -84,7 +84,6 @@ public:
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
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uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
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uint32_t maxVertex = scene.vertices.count;
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
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@ -93,7 +92,7 @@ public:
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
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accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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@ -83,7 +83,6 @@ public:
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(scene.indices.buffer);
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uint32_t numTriangles = static_cast<uint32_t>(scene.indices.count) / 3;
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uint32_t maxVertex = scene.vertices.count;
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// Build
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VkAccelerationStructureGeometryKHR accelerationStructureGeometry = vks::initializers::accelerationStructureGeometryKHR();
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accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
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accelerationStructureGeometry.geometry.triangles.maxVertex = maxVertex;
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accelerationStructureGeometry.geometry.triangles.maxVertex = scene.vertices.count - 1;
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accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(vkglTF::Vertex);
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accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
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accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
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