Create empty texture to be used with materials that miss e.g. normal maps

This commit is contained in:
Sascha Willems 2020-09-12 12:48:26 +02:00
parent 9aea7d1550
commit 144c0b66c0
2 changed files with 111 additions and 1 deletions

View file

@ -249,6 +249,8 @@ namespace vkglTF
class Model {
private:
vkglTF::Texture* getTexture(uint32_t index);
vkglTF::Texture emptyTexture;
void createEmptyTexture(VkQueue transferQueue);
public:
vks::VulkanDevice* device;
VkDescriptorPool descriptorPool;