Added mesh create info structure for passing info on scaling and centering upon mesh creation

This commit is contained in:
saschawillems 2016-07-03 21:09:20 +02:00
parent 93724b523f
commit 14f82969be
3 changed files with 53 additions and 37 deletions

View file

@ -1,5 +1,5 @@
/*
* Simple wrapper for getting an index buffer and vertices out of an assimp mesh
* Mesh loader for creating Vulkan resources from models loaded with ASSIMP
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
@ -64,6 +64,14 @@ namespace vkMeshLoader
glm::vec3 dim;
};
// Used to set parameters upon mesh creation
struct MeshCreateInfo
{
glm::vec3 center;
glm::vec3 scale;
glm::vec2 uvscale;
};
// Get vertex size from vertex layout
static uint32_t vertexSize(std::vector<vkMeshLoader::VertexLayout> layout)
{
@ -349,7 +357,7 @@ public:
Vertex v(glm::vec3(pPos->x, -pPos->y, pPos->z),
glm::vec2(pTexCoord->x , pTexCoord->y),
glm::vec3(pNormal->x, pNormal->y, pNormal->z),
glm::vec3(pNormal->x, -pNormal->y, pNormal->z),
glm::vec3(pTangent->x, pTangent->y, pTangent->z),
glm::vec3(pBiTangent->x, pBiTangent->y, pBiTangent->z),
glm::vec3(pColor.r, pColor.g, pColor.b)
@ -418,11 +426,27 @@ public:
VkPhysicalDeviceMemoryProperties deviceMemoryProperties,
vkMeshLoader::MeshBuffer *meshBuffer,
std::vector<vkMeshLoader::VertexLayout> layout,
float scale,
vkMeshLoader::MeshCreateInfo *createInfo,
bool useStaging,
VkCommandBuffer copyCmd,
VkQueue copyQueue)
{
glm::vec3 scale;
glm::vec2 uvscale;
glm::vec3 center;
if (createInfo == nullptr)
{
scale = glm::vec3(1.0f);
uvscale = glm::vec2(1.0f);
center = glm::vec3(0.0f);
}
else
{
scale = createInfo->scale;
uvscale = createInfo->uvscale;
center = createInfo->center;
}
std::vector<float> vertexBuffer;
for (int m = 0; m < m_Entries.size(); m++)
{
@ -434,9 +458,9 @@ public:
// Position
if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_POSITION)
{
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.x * scale);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.y * scale);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.z * scale);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.x * scale.x + center.x);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.y * scale.y + center.y);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.z * scale.z + center.z);
}
// Normal
if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_NORMAL)
@ -448,8 +472,8 @@ public:
// Texture coordinates
if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_UV)
{
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.s);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.t);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.s * uvscale.s);
vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.t * uvscale.t);
}
// Color
if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_COLOR)
@ -634,23 +658,4 @@ public:
vkUnmapMemory(device, meshBuffer->indices.mem);
}
}
// Create vertex and index buffer with given layout
void createVulkanBuffers(
VkDevice device,
VkPhysicalDeviceMemoryProperties deviceMemoryProperties,
vkMeshLoader::MeshBuffer *meshBuffer,
std::vector<vkMeshLoader::VertexLayout> layout,
float scale)
{
createBuffers(
device,
deviceMemoryProperties,
meshBuffer,
layout,
scale,
false,
VK_NULL_HANDLE,
VK_NULL_HANDLE);
}
};