Added mesh create info structure for passing info on scaling and centering upon mesh creation
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93724b523f
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3 changed files with 53 additions and 37 deletions
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@ -1,5 +1,5 @@
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/*
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* Simple wrapper for getting an index buffer and vertices out of an assimp mesh
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* Mesh loader for creating Vulkan resources from models loaded with ASSIMP
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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@ -64,6 +64,14 @@ namespace vkMeshLoader
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glm::vec3 dim;
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};
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// Used to set parameters upon mesh creation
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struct MeshCreateInfo
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{
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glm::vec3 center;
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glm::vec3 scale;
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glm::vec2 uvscale;
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};
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// Get vertex size from vertex layout
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static uint32_t vertexSize(std::vector<vkMeshLoader::VertexLayout> layout)
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{
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@ -349,7 +357,7 @@ public:
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Vertex v(glm::vec3(pPos->x, -pPos->y, pPos->z),
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glm::vec2(pTexCoord->x , pTexCoord->y),
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glm::vec3(pNormal->x, pNormal->y, pNormal->z),
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glm::vec3(pNormal->x, -pNormal->y, pNormal->z),
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glm::vec3(pTangent->x, pTangent->y, pTangent->z),
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glm::vec3(pBiTangent->x, pBiTangent->y, pBiTangent->z),
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glm::vec3(pColor.r, pColor.g, pColor.b)
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@ -418,11 +426,27 @@ public:
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> layout,
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float scale,
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vkMeshLoader::MeshCreateInfo *createInfo,
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bool useStaging,
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VkCommandBuffer copyCmd,
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VkQueue copyQueue)
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{
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glm::vec3 scale;
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glm::vec2 uvscale;
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glm::vec3 center;
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if (createInfo == nullptr)
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{
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scale = glm::vec3(1.0f);
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uvscale = glm::vec2(1.0f);
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center = glm::vec3(0.0f);
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}
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else
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{
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scale = createInfo->scale;
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uvscale = createInfo->uvscale;
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center = createInfo->center;
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}
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std::vector<float> vertexBuffer;
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for (int m = 0; m < m_Entries.size(); m++)
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{
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@ -434,9 +458,9 @@ public:
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// Position
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if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_POSITION)
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{
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.x * scale);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.y * scale);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.z * scale);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.x * scale.x + center.x);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.y * scale.y + center.y);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_pos.z * scale.z + center.z);
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}
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// Normal
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if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_NORMAL)
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@ -448,8 +472,8 @@ public:
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// Texture coordinates
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if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_UV)
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{
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.s);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.t);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.s * uvscale.s);
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vertexBuffer.push_back(m_Entries[m].Vertices[i].m_tex.t * uvscale.t);
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}
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// Color
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if (layoutDetail == vkMeshLoader::VERTEX_LAYOUT_COLOR)
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@ -634,23 +658,4 @@ public:
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vkUnmapMemory(device, meshBuffer->indices.mem);
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}
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}
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// Create vertex and index buffer with given layout
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void createVulkanBuffers(
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VkDevice device,
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> layout,
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float scale)
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{
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createBuffers(
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device,
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deviceMemoryProperties,
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meshBuffer,
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layout,
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scale,
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false,
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VK_NULL_HANDLE,
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VK_NULL_HANDLE);
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}
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};
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