Added mesh create info structure for passing info on scaling and centering upon mesh creation
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3 changed files with 53 additions and 37 deletions
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@ -337,10 +337,16 @@ public:
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// Load a mesh (using ASSIMP) and create vulkan vertex and index buffers with given vertex layout
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void loadMesh(
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std::string fiename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> vertexLayout,
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std::string fiename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> vertexLayout,
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float scale);
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void loadMesh(
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std::string filename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout>
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vertexLayout,
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vkMeshLoader::MeshCreateInfo *meshCreateInfo);
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// Start the main render loop
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void renderLoop();
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