Add slang shader for shadow mapping and shadow mapping cascades sample
This commit is contained in:
parent
126231756a
commit
153aa3b932
7 changed files with 436 additions and 8 deletions
23
shaders/slang/shadowmapping/offscreen.slang
Normal file
23
shaders/slang/shadowmapping/offscreen.slang
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
/* Copyright (c) 2025, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*
|
||||
*/
|
||||
|
||||
struct UBO
|
||||
{
|
||||
float4x4 depthMVP;
|
||||
};
|
||||
ConstantBuffer<UBO> ubo;
|
||||
|
||||
[shader("vertex")]
|
||||
float4 vertexMain(float3 Pos) : SV_POSITION
|
||||
{
|
||||
return mul(ubo.depthMVP, float4(Pos, 1.0));
|
||||
}
|
||||
|
||||
[shader("fragment")]
|
||||
float4 fragmentMain()
|
||||
{
|
||||
return float4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue