Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97)
This commit is contained in:
parent
786e43384d
commit
16440383c5
47 changed files with 144 additions and 4466 deletions
10
android/triangle/.gitignore
vendored
Normal file
10
android/triangle/.gitignore
vendored
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@ -0,0 +1,10 @@
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/triangle/AndroidManifest.xml
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27
android/triangle/AndroidManifest.xml
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanTriangle"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanTriangle" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Vulkan Triangle"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanTriangle" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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18
android/triangle/build.bat
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18
android/triangle/build.bat
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@ -0,0 +1,18 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders"
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xcopy "..\..\data\shaders\triangle.vert.spv" "assets\shaders" /Y
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xcopy "..\..\data\shaders\triangle.frag.spv" "assets\shaders" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanTriangle.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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48
android/triangle/jni/Android.mk
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48
android/triangle/jni/Android.mk
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@ -0,0 +1,48 @@
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LOCAL_PATH := $(call my-dir)/..
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# assimp
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#include $(CLEAR_VARS)
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#LOCAL_MODULE := assimp
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#LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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#include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanTriangle
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../triangle/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog
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#LOCAL_SHARED_LIBRARIES += assimp
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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5
android/triangle/jni/Application.mk
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5
android/triangle/jni/Application.mk
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APP_PLATFORM := android-19
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS := -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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@ -1,426 +0,0 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
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/* For debug builds, always enable the debug traces in this library */
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#ifndef NDEBUG
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# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
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#else
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# define LOGV(...) ((void)0)
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#endif
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static void free_saved_state(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->savedState != NULL) {
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free(android_app->savedState);
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android_app->savedState = NULL;
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android_app->savedStateSize = 0;
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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int8_t android_app_read_cmd(struct android_app* android_app) {
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int8_t cmd;
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if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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free_saved_state(android_app);
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break;
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}
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return cmd;
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} else {
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LOGE("No data on command pipe!");
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}
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return -1;
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}
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static void print_cur_config(struct android_app* android_app) {
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char lang[2], country[2];
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AConfiguration_getLanguage(android_app->config, lang);
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AConfiguration_getCountry(android_app->config, country);
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LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
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"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
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"modetype=%d modenight=%d",
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AConfiguration_getMcc(android_app->config),
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AConfiguration_getMnc(android_app->config),
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lang[0], lang[1], country[0], country[1],
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AConfiguration_getOrientation(android_app->config),
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AConfiguration_getTouchscreen(android_app->config),
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AConfiguration_getDensity(android_app->config),
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AConfiguration_getKeyboard(android_app->config),
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AConfiguration_getNavigation(android_app->config),
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AConfiguration_getKeysHidden(android_app->config),
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AConfiguration_getNavHidden(android_app->config),
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AConfiguration_getSdkVersion(android_app->config),
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AConfiguration_getScreenSize(android_app->config),
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AConfiguration_getScreenLong(android_app->config),
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AConfiguration_getUiModeType(android_app->config),
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AConfiguration_getUiModeNight(android_app->config));
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}
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void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_INPUT_CHANGED:
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LOGV("APP_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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android_app->inputQueue = android_app->pendingInputQueue;
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if (android_app->inputQueue != NULL) {
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LOGV("Attaching input queue to looper");
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AInputQueue_attachLooper(android_app->inputQueue,
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android_app->looper, LOOPER_ID_INPUT, NULL,
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&android_app->inputPollSource);
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}
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_INIT_WINDOW:
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LOGV("APP_CMD_INIT_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = android_app->pendingWindow;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_TERM_WINDOW:
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LOGV("APP_CMD_TERM_WINDOW\n");
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pthread_cond_broadcast(&android_app->cond);
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break;
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case APP_CMD_RESUME:
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case APP_CMD_START:
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case APP_CMD_PAUSE:
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case APP_CMD_STOP:
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LOGV("activityState=%d\n", cmd);
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pthread_mutex_lock(&android_app->mutex);
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android_app->activityState = cmd;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_CONFIG_CHANGED:
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LOGV("APP_CMD_CONFIG_CHANGED\n");
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AConfiguration_fromAssetManager(android_app->config,
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android_app->activity->assetManager);
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print_cur_config(android_app);
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break;
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case APP_CMD_DESTROY:
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LOGV("APP_CMD_DESTROY\n");
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android_app->destroyRequested = 1;
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break;
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}
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}
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void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_TERM_WINDOW:
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LOGV("APP_CMD_TERM_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = NULL;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_SAVE_STATE:
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LOGV("APP_CMD_SAVE_STATE\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->stateSaved = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_RESUME:
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free_saved_state(android_app);
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break;
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}
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}
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static void android_app_destroy(struct android_app* android_app) {
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LOGV("android_app_destroy!");
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free_saved_state(android_app);
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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AConfiguration_delete(android_app->config);
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android_app->destroyed = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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// Can't touch android_app object after this.
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}
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static void process_input(struct android_app* app, struct android_poll_source* source) {
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AInputEvent* event = NULL;
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while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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LOGV("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
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continue;
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}
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int32_t handled = 0;
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if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
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AInputQueue_finishEvent(app->inputQueue, event, handled);
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}
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}
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static void process_cmd(struct android_app* app, struct android_poll_source* source) {
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int8_t cmd = android_app_read_cmd(app);
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android_app_pre_exec_cmd(app, cmd);
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if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
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android_app_post_exec_cmd(app, cmd);
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}
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static void* android_app_entry(void* param) {
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struct android_app* android_app = (struct android_app*)param;
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android_app->config = AConfiguration_new();
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AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
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print_cur_config(android_app);
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android_app->cmdPollSource.id = LOOPER_ID_MAIN;
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android_app->cmdPollSource.app = android_app;
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android_app->cmdPollSource.process = process_cmd;
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android_app->inputPollSource.id = LOOPER_ID_INPUT;
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android_app->inputPollSource.app = android_app;
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android_app->inputPollSource.process = process_input;
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
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&android_app->cmdPollSource);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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android_app->running = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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android_main(android_app);
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android_app_destroy(android_app);
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return NULL;
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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static struct android_app* android_app_create(ANativeActivity* activity,
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void* savedState, size_t savedStateSize) {
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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pthread_mutex_init(&android_app->mutex, NULL);
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pthread_cond_init(&android_app->cond, NULL);
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if (savedState != NULL) {
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android_app->savedState = malloc(savedStateSize);
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android_app->savedStateSize = savedStateSize;
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memcpy(android_app->savedState, savedState, savedStateSize);
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}
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int msgpipe[2];
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if (pipe(msgpipe)) {
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LOGE("could not create pipe: %s", strerror(errno));
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return NULL;
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}
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android_app->msgread = msgpipe[0];
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android_app->msgwrite = msgpipe[1];
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
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// Wait for thread to start.
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pthread_mutex_lock(&android_app->mutex);
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while (!android_app->running) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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return android_app;
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}
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static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
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LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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}
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static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->pendingWindow != NULL) {
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android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
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}
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android_app->pendingWindow = window;
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if (window != NULL) {
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android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
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}
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while (android_app->window != android_app->pendingWindow) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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while (android_app->activityState != cmd) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_free(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, APP_CMD_DESTROY);
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while (!android_app->destroyed) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
pthread_mutex_destroy(&android_app->mutex);
|
||||
free(android_app);
|
||||
}
|
||||
|
||||
static void onDestroy(ANativeActivity* activity) {
|
||||
LOGV("Destroy: %p\n", activity);
|
||||
android_app_free((struct android_app*)activity->instance);
|
||||
}
|
||||
|
||||
static void onStart(ANativeActivity* activity) {
|
||||
LOGV("Start: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
||||
}
|
||||
|
||||
static void onResume(ANativeActivity* activity) {
|
||||
LOGV("Resume: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||
}
|
||||
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
void* savedState = NULL;
|
||||
|
||||
LOGV("SaveInstanceState: %p\n", activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
|
||||
if (android_app->savedState != NULL) {
|
||||
savedState = android_app->savedState;
|
||||
*outLen = android_app->savedStateSize;
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return savedState;
|
||||
}
|
||||
|
||||
static void onPause(ANativeActivity* activity) {
|
||||
LOGV("Pause: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||
}
|
||||
|
||||
static void onStop(ANativeActivity* activity) {
|
||||
LOGV("Stop: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||
}
|
||||
|
||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("ConfigurationChanged: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void onLowMemory(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("LowMemory: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||
}
|
||||
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||
android_app_write_cmd((struct android_app*)activity->instance,
|
||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||
}
|
||||
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, window);
|
||||
}
|
||||
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||
}
|
||||
|
||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
LOGV("Creating: %p\n", activity);
|
||||
activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
||||
|
|
@ -1,344 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||
|
||||
#include <poll.h>
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The native activity interface provided by <android/native_activity.h>
|
||||
* is based on a set of application-provided callbacks that will be called
|
||||
* by the Activity's main thread when certain events occur.
|
||||
*
|
||||
* This means that each one of this callbacks _should_ _not_ block, or they
|
||||
* risk having the system force-close the application. This programming
|
||||
* model is direct, lightweight, but constraining.
|
||||
*
|
||||
* The 'threaded_native_app' static library is used to provide a different
|
||||
* execution model where the application can implement its own main event
|
||||
* loop in a different thread instead. Here's how it works:
|
||||
*
|
||||
* 1/ The application must provide a function named "android_main()" that
|
||||
* will be called when the activity is created, in a new thread that is
|
||||
* distinct from the activity's main thread.
|
||||
*
|
||||
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
||||
* that contains references to other important objects, e.g. the
|
||||
* ANativeActivity obejct instance the application is running in.
|
||||
*
|
||||
* 3/ the "android_app" object holds an ALooper instance that already
|
||||
* listens to two important things:
|
||||
*
|
||||
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
||||
* declarations below.
|
||||
*
|
||||
* - input events coming from the AInputQueue attached to the activity.
|
||||
*
|
||||
* Each of these correspond to an ALooper identifier returned by
|
||||
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
||||
* respectively.
|
||||
*
|
||||
* Your application can use the same ALooper to listen to additional
|
||||
* file-descriptors. They can either be callback based, or with return
|
||||
* identifiers starting with LOOPER_ID_USER.
|
||||
*
|
||||
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
||||
* the returned data will point to an android_poll_source structure. You
|
||||
* can call the process() function on it, and fill in android_app->onAppCmd
|
||||
* and android_app->onInputEvent to be called for your own processing
|
||||
* of the event.
|
||||
*
|
||||
* Alternatively, you can call the low-level functions to read and process
|
||||
* the data directly... look at the process_cmd() and process_input()
|
||||
* implementations in the glue to see how to do this.
|
||||
*
|
||||
* See the sample named "native-activity" that comes with the NDK with a
|
||||
* full usage example. Also look at the JavaDoc of NativeActivity.
|
||||
*/
|
||||
|
||||
struct android_app;
|
||||
|
||||
/**
|
||||
* Data associated with an ALooper fd that will be returned as the "outData"
|
||||
* when that source has data ready.
|
||||
*/
|
||||
struct android_poll_source {
|
||||
// The identifier of this source. May be LOOPER_ID_MAIN or
|
||||
// LOOPER_ID_INPUT.
|
||||
int32_t id;
|
||||
|
||||
// The android_app this ident is associated with.
|
||||
struct android_app* app;
|
||||
|
||||
// Function to call to perform the standard processing of data from
|
||||
// this source.
|
||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||
};
|
||||
|
||||
/**
|
||||
* This is the interface for the standard glue code of a threaded
|
||||
* application. In this model, the application's code is running
|
||||
* in its own thread separate from the main thread of the process.
|
||||
* It is not required that this thread be associated with the Java
|
||||
* VM, although it will need to be in order to make JNI calls any
|
||||
* Java objects.
|
||||
*/
|
||||
struct android_app {
|
||||
// The application can place a pointer to its own state object
|
||||
// here if it likes.
|
||||
void* userData;
|
||||
|
||||
// Fill this in with the function to process main app commands (APP_CMD_*)
|
||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||
|
||||
// Fill this in with the function to process input events. At this point
|
||||
// the event has already been pre-dispatched, and it will be finished upon
|
||||
// return. Return 1 if you have handled the event, 0 for any default
|
||||
// dispatching.
|
||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||
|
||||
// The ANativeActivity object instance that this app is running in.
|
||||
ANativeActivity* activity;
|
||||
|
||||
// The current configuration the app is running in.
|
||||
AConfiguration* config;
|
||||
|
||||
// This is the last instance's saved state, as provided at creation time.
|
||||
// It is NULL if there was no state. You can use this as you need; the
|
||||
// memory will remain around until you call android_app_exec_cmd() for
|
||||
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||
// at which point they will be initialized to NULL and you can malloc your
|
||||
// state and place the information here. In that case the memory will be
|
||||
// freed for you later.
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
// The ALooper associated with the app's thread.
|
||||
ALooper* looper;
|
||||
|
||||
// When non-NULL, this is the input queue from which the app will
|
||||
// receive user input events.
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
// When non-NULL, this is the window surface that the app can draw in.
|
||||
ANativeWindow* window;
|
||||
|
||||
// Current content rectangle of the window; this is the area where the
|
||||
// window's content should be placed to be seen by the user.
|
||||
ARect contentRect;
|
||||
|
||||
// Current state of the app's activity. May be either APP_CMD_START,
|
||||
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
||||
int activityState;
|
||||
|
||||
// This is non-zero when the application's NativeActivity is being
|
||||
// destroyed and waiting for the app thread to complete.
|
||||
int destroyRequested;
|
||||
|
||||
// -------------------------------------------------
|
||||
// Below are "private" implementation of the glue code.
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
|
||||
int stateSaved;
|
||||
int destroyed;
|
||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Looper data ID of commands coming from the app's main thread, which
|
||||
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||
* identifier is a pointer to an android_poll_source structure.
|
||||
* These can be retrieved and processed with android_app_read_cmd()
|
||||
* and android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Looper data ID of events coming from the AInputQueue of the
|
||||
* application's window, which is returned as an identifier from
|
||||
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||
* android_poll_source structure. These can be read via the inputQueue
|
||||
* object of android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Start of user-defined ALooper identifiers.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||
* this command, android_app->inputQueue will be updated to the new queue
|
||||
* (or NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||
* receiving this command, android_app->window will contain the new window
|
||||
* surface.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the existing ANativeWindow needs to be
|
||||
* terminated. Upon receiving this command, android_app->window still
|
||||
* contains the existing window; after calling android_app_exec_cmd
|
||||
* it will be set to NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current ANativeWindow has been resized.
|
||||
* Please redraw with its new size.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system needs that the current ANativeWindow
|
||||
* be redrawn. You should redraw the window before handing this to
|
||||
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the content area of the window has changed,
|
||||
* such as from the soft input window being shown or hidden. You can
|
||||
* find the new content rect in android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has gained
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has lost
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current device configuration has changed.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system is running low on memory.
|
||||
* Try to reduce your memory use.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been started.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been resumed.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app should generate a new saved state
|
||||
* for itself, to restore from later if needed. If you have saved state,
|
||||
* allocate it with malloc and place it in android_app.savedState with
|
||||
* the size in android_app.savedStateSize. The will be freed for you
|
||||
* later.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been paused.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been stopped.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity is being destroyed,
|
||||
* and waiting for the app thread to clean up and exit before proceeding.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
};
|
||||
|
||||
/**
|
||||
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
||||
* app command message.
|
||||
*/
|
||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* initial pre-processing of the given command. You can perform your own
|
||||
* actions for the command after calling this function.
|
||||
*/
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* final post-processing of the given command. You must have done your own
|
||||
* actions for the command before calling this function.
|
||||
*/
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* This is the function that application code must implement, representing
|
||||
* the main entry to the app.
|
||||
*/
|
||||
extern void android_main(struct android_app* app);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
//
|
||||
// pch.h
|
||||
// Header for standard system include files.
|
||||
//
|
||||
// Used by the build system to generate the precompiled header. Note that no
|
||||
// pch.cpp is needed and the pch.h is automatically included in all cpp files
|
||||
// that are part of the project
|
||||
//
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
|
||||
#include <android/log.h>
|
||||
#include "android_native_app_glue.h"
|
||||
|
|
@ -1,223 +0,0 @@
|
|||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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<ItemGroup>
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||||
<ClInclude Include="..\..\..\base\vulkanandroid.h" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -1,14 +0,0 @@
|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.$(ApplicationName)"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="21"/>
|
||||
|
||||
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
|
||||
<uses-feature android:name="android.software.leanback" android:required="false"/>
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:icon="@drawable/icon" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:banner="@drawable/banner"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="$(AndroidAppLibName)" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -1,90 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="$(projectname)" default="help">
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var. -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file contains project specific properties such as
|
||||
project target, and library dependencies. Lower level build properties are
|
||||
stored in ant.properties
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
<target name="-pre-compile">
|
||||
<path id="project.all.jars.path">
|
||||
<path path="${toString:project.all.jars.path}"/>
|
||||
<fileset dir="${jar.libs.dir}">
|
||||
<include name="*.jar"/>
|
||||
</fileset>
|
||||
</path>
|
||||
</target>
|
||||
</project>
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
# Project target
|
||||
target=$(androidapilevel)
|
||||
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 32 KiB |
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">VulkanTriangleExample</string>
|
||||
</resources>
|
||||
|
|
@ -1,133 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<RootNamespace>triangle</RootNamespace>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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||||
<ProjectVersion>1.0</ProjectVersion>
|
||||
<ProjectGuid>{740e3731-7142-4cc6-931a-32ff8d672fca}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<AndroidAPILevel>android-21</AndroidAPILevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\$(RootNamespace)</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="assets\shaders\triangle.frag.spv" />
|
||||
<Content Include="assets\shaders\triangle.vert.spv" />
|
||||
<Content Include="res\drawable\banner.png" />
|
||||
<Content Include="res\drawable\icon.png" />
|
||||
<Content Include="res\values\strings.xml" />
|
||||
<AntBuildXml Include="build.xml" />
|
||||
<AndroidManifest Include="AndroidManifest.xml" />
|
||||
<AntProjectPropertiesFile Include="project.properties" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\triangle.NativeActivity\triangle.NativeActivity.vcxproj">
|
||||
<Project>{622593a1-7b0d-4d71-8369-371601b8bee1}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
||||
Loading…
Add table
Add a link
Reference in a new issue