Added ETC2 and ASTC texture variants (Refs #174)

This commit is contained in:
saschawillems 2017-03-17 21:43:41 +01:00
parent 7c1991830e
commit 16841bb5eb
9 changed files with 60 additions and 28 deletions

View file

@ -15,6 +15,7 @@
android:label="Tessellation"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanTessellation" />
<intent-filter>

View file

@ -1,26 +0,0 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\tessellation"
xcopy "..\..\data\shaders\tessellation\*.spv" "assets\shaders\tessellation" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\deer.ktx" "assets\textures" /Y
mkdir "assets\models\lowpoly"
xcopy "..\..\data\models\lowpoly\deer.dae" "assets\models\lowpoly" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanTessellation.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

View file

@ -0,0 +1,47 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanTessellation"
SHADER_DIR = "tessellation"
ASSETS_MODELS = ["deer.dae"]
ASSETS_TEXTURES = ["deer_bc3_unorm.ktx", "deer_astc_8x8_unorm.ktx", "deer_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models/lowpoly", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/lowpoly/%s" % file, "./assets/models/lowpoly")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
for arg in sys.argv[1:]:
if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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View file

@ -134,7 +134,6 @@ public:
}
}
void reBuildCommandBuffers()
{
if (!checkCommandBuffers())
@ -206,7 +205,18 @@ public:
void loadAssets()
{
models.object.loadFromFile(getAssetPath() + "models/lowpoly/deer.dae", vertexLayout, 1.0f, vulkanDevice, queue);
textures.colorMap.loadFromFile(getAssetPath() + "textures/deer.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
if (deviceFeatures.textureCompressionBC) {
textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/deer_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
else if (deviceFeatures.textureCompressionASTC_LDR) {
textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/deer_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
}
else if (deviceFeatures.textureCompressionETC2) {
textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/deer_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, vulkanDevice, queue);
}
else {
vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
}
}
void setupVertexDescriptions()