Added ETC2 and ASTC texture variants (Refs #174)
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parent
7c1991830e
commit
16841bb5eb
9 changed files with 60 additions and 28 deletions
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@ -15,6 +15,7 @@
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android:label="Tessellation"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanTessellation" />
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<intent-filter>
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@ -1,26 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\tessellation"
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xcopy "..\..\data\shaders\tessellation\*.spv" "assets\shaders\tessellation" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\deer.ktx" "assets\textures" /Y
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mkdir "assets\models\lowpoly"
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xcopy "..\..\data\models\lowpoly\deer.dae" "assets\models\lowpoly" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanTessellation.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/tessellation/build.py
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47
android/tessellation/build.py
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@ -0,0 +1,47 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanTessellation"
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SHADER_DIR = "tessellation"
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ASSETS_MODELS = ["deer.dae"]
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ASSETS_TEXTURES = ["deer_bc3_unorm.ktx", "deer_astc_8x8_unorm.ktx", "deer_etc2_unorm.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures", exist_ok=True)
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os.makedirs("./assets/models/lowpoly", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Models
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/lowpoly/%s" % file, "./assets/models/lowpoly")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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for arg in sys.argv[1:]:
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if arg == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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BIN
data/textures/deer_astc_8x8_unorm.ktx
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BIN
data/textures/deer_astc_8x8_unorm.ktx
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Binary file not shown.
BIN
data/textures/deer_etc2_unorm.ktx
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BIN
data/textures/deer_etc2_unorm.ktx
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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@ -134,7 +134,6 @@ public:
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}
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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@ -206,7 +205,18 @@ public:
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void loadAssets()
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{
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models.object.loadFromFile(getAssetPath() + "models/lowpoly/deer.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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textures.colorMap.loadFromFile(getAssetPath() + "textures/deer.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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if (deviceFeatures.textureCompressionBC) {
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textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/deer_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (deviceFeatures.textureCompressionASTC_LDR) {
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textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/deer_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (deviceFeatures.textureCompressionETC2) {
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textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/deer_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, vulkanDevice, queue);
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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}
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void setupVertexDescriptions()
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