Removed unused vertex shader input location
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2 changed files with 0 additions and 1 deletions
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@ -7,7 +7,6 @@ layout (location = 0) in vec4 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 2) in vec3 inColor;
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layout (location = 3) in vec3 inNormal;
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layout (location = 4) in vec3 inTangent;
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layout (binding = 0) uniform UBO
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{
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