Removed unused vertex shader input location

This commit is contained in:
saschawillems 2016-11-01 13:45:46 +01:00
parent cd57ec7a32
commit 1713a968d4
2 changed files with 0 additions and 1 deletions

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@ -7,7 +7,6 @@ layout (location = 0) in vec4 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec3 inColor;
layout (location = 3) in vec3 inNormal;
layout (location = 4) in vec3 inTangent;
layout (binding = 0) uniform UBO
{

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