Added HLSL shaders for mesh shading sample

This commit is contained in:
Sascha Willems 2023-06-08 16:50:12 +02:00
parent 8a686e0380
commit 18012268ed
6 changed files with 84 additions and 0 deletions

View file

@ -0,0 +1,19 @@
/* Copyright (c) 2023, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct DummyPayLoad
{
uint dummyData;
};
// We don't use pay loads in this sample, but the fn call requires one
groupshared DummyPayLoad dummyPayLoad;
[numthreads(1,1,1)]
void main()
{
DispatchMesh(3, 1, 1, dummyPayLoad);
}