Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping

This commit is contained in:
saschawillems 2016-07-03 21:32:35 +02:00
parent f06ffae58e
commit 18013c44e0
12 changed files with 247 additions and 196 deletions

View file

@ -1,5 +1,5 @@
/*
* Vulkan Example - Deferred shading multiple render targets (aka G-Buffer) example
* Vulkan Example - Deferred shading with multiple render targets (aka G-Buffer) example
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
@ -24,7 +24,7 @@
#define ENABLE_VALIDATION false
// Texture properties
#define TEX_DIM 1024
#define TEX_DIM 2048
#define TEX_FILTER VK_FILTER_LINEAR
// Offscreen frame buffer properties
@ -36,20 +36,29 @@ std::vector<vkMeshLoader::VertexLayout> vertexLayout =
vkMeshLoader::VERTEX_LAYOUT_POSITION,
vkMeshLoader::VERTEX_LAYOUT_UV,
vkMeshLoader::VERTEX_LAYOUT_COLOR,
vkMeshLoader::VERTEX_LAYOUT_NORMAL
vkMeshLoader::VERTEX_LAYOUT_NORMAL,
vkMeshLoader::VERTEX_LAYOUT_TANGENT
};
class VulkanExample : public VulkanExampleBase
{
public:
bool debugDisplay = true;
bool debugDisplay = false;
struct {
vkTools::VulkanTexture colorMap;
struct {
vkTools::VulkanTexture colorMap;
vkTools::VulkanTexture normalMap;
} model;
struct {
vkTools::VulkanTexture colorMap;
vkTools::VulkanTexture normalMap;
} floor;
} textures;
struct {
vkMeshLoader::MeshBuffer example;
vkMeshLoader::MeshBuffer model;
vkMeshLoader::MeshBuffer floor;
vkMeshLoader::MeshBuffer quad;
} meshes;
@ -63,19 +72,17 @@ public:
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
glm::vec4 instancePos[3];
} uboVS, uboOffscreenVS;
struct Light {
glm::vec4 position;
glm::vec4 color;
glm::vec3 color;
float radius;
float quadraticFalloff;
float linearFalloff;
float _pad;
};
struct {
Light lights[5];
Light lights[6];
glm::vec4 viewPos;
} uboFragmentLights;
@ -97,7 +104,8 @@ public:
} pipelineLayouts;
struct {
VkDescriptorSet offscreen;
VkDescriptorSet model;
VkDescriptorSet floor;
} descriptorSets;
VkDescriptorSet descriptorSet;
@ -130,10 +138,15 @@ public:
{
zoom = -8.0f;
rotation = { 0.0f, 0.0f, 0.0f };
width = 1024;
height = 1024;
enableTextOverlay = true;
title = "Vulkan Example - Deferred shading";
title = "Vulkan Example - Deferred shading (2016 by Sascha Willems)";
camera.type = Camera::CameraType::firstperson;
camera.movementSpeed = 5.0f;
camera.rotationSpeed = 0.25f;
camera.position = { 2.15f, 0.3f, -8.75f };
camera.setRotation(glm::vec3(-0.75f, 12.5f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
paused = true;
}
~VulkanExample()
@ -175,7 +188,8 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
// Meshes
vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
vkMeshLoader::freeMeshBufferResources(device, &meshes.model);
vkMeshLoader::freeMeshBufferResources(device, &meshes.floor);
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
// Uniform buffers
@ -187,7 +201,11 @@ public:
vkDestroyRenderPass(device, offScreenFrameBuf.renderPass, nullptr);
textureLoader->destroyTexture(textures.colorMap);
textureLoader->destroyTexture(textures.model.colorMap);
textureLoader->destroyTexture(textures.model.normalMap);
textureLoader->destroyTexture(textures.floor.colorMap);
textureLoader->destroyTexture(textures.floor.normalMap);
vkDestroySemaphore(device, offscreenSemaphore, nullptr);
}
@ -363,13 +381,13 @@ public:
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.pColorAttachments = colorReferences.data();
subpass.colorAttachmentCount = colorReferences.size();
subpass.colorAttachmentCount = static_cast<uint32_t>(colorReferences.size());
subpass.pDepthStencilAttachment = &depthReference;
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pAttachments = attachmentDescs.data();
renderPassInfo.attachmentCount = attachmentDescs.size();
renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescs.size());
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
@ -387,7 +405,7 @@ public:
fbufCreateInfo.pNext = NULL;
fbufCreateInfo.renderPass = offScreenFrameBuf.renderPass;
fbufCreateInfo.pAttachments = attachments.data();
fbufCreateInfo.attachmentCount = attachments.size();
fbufCreateInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
fbufCreateInfo.width = offScreenFrameBuf.width;
fbufCreateInfo.height = offScreenFrameBuf.height;
fbufCreateInfo.layers = 1;
@ -435,7 +453,7 @@ public:
renderPassBeginInfo.framebuffer = offScreenFrameBuf.frameBuffer;
renderPassBeginInfo.renderArea.extent.width = offScreenFrameBuf.width;
renderPassBeginInfo.renderArea.extent.height = offScreenFrameBuf.height;
renderPassBeginInfo.clearValueCount = clearValues.size();
renderPassBeginInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
renderPassBeginInfo.pClearValues = clearValues.data();
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
@ -461,13 +479,21 @@ public:
VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.offscreen, 0, NULL);
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.example.vertices.buf, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.example.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.example.indexCount, 1, 0, 0, 0);
// Background
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.floor, 0, NULL);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.floor.vertices.buf, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.floor.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.floor.indexCount, 1, 0, 0, 0);
// Object
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.model, 0, NULL);
vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.model.vertices.buf, offsets);
vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.model.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.model.indexCount, 3, 0, 0, 0);
vkCmdEndRenderPass(offScreenCmdBuffer);
@ -487,10 +513,11 @@ public:
void loadTextures()
{
textureLoader->loadTexture(
getAssetPath() + "models/armor/colormap.ktx",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap);
textureLoader->loadTexture(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.model.colorMap);
textureLoader->loadTexture(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.model.normalMap);
textureLoader->loadTexture(getAssetPath() + "textures/pattern_35_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor.colorMap);
textureLoader->loadTexture(getAssetPath() + "textures/pattern_35_normalmap_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor.normalMap);
}
void reBuildCommandBuffers()
@ -564,7 +591,13 @@ public:
void loadMeshes()
{
loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.example, vertexLayout, 1.0f);
loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.model, vertexLayout, 1.0f);
vkMeshLoader::MeshCreateInfo meshCreateInfo;
meshCreateInfo.scale = glm::vec3(2.0f);
meshCreateInfo.uvscale = glm::vec2(4.0f);
meshCreateInfo.center = glm::vec3(0.0f, 2.35f, 0.0f);
loadMesh(getAssetPath() + "models/plane.obj", &meshes.floor, vertexLayout, &meshCreateInfo);
}
void generateQuads()
@ -576,6 +609,7 @@ public:
float uv[2];
float col[3];
float normal[3];
float tangent[3];
};
std::vector<Vertex> vertexBuffer;
@ -614,7 +648,7 @@ public:
indexBuffer.push_back(i * 4 + index);
}
}
meshes.quad.indexCount = indexBuffer.size();
meshes.quad.indexCount = static_cast<uint32_t>(indexBuffer.size());
createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
@ -635,40 +669,47 @@ public:
VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions
vertices.attributeDescriptions.resize(4);
// Location 0 : Position
vertices.attributeDescriptions.resize(5);
// Location 0: Position
vertices.attributeDescriptions[0] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
0,
VK_FORMAT_R32G32B32_SFLOAT,
0);
// Location 1 : Texture coordinates
// Location 1: Texture coordinates
vertices.attributeDescriptions[1] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
1,
VK_FORMAT_R32G32_SFLOAT,
sizeof(float) * 3);
// Location 2 : Color
// Location 2: Color
vertices.attributeDescriptions[2] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
2,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 5);
// Location 3 : Normal
// Location 3: Normal
vertices.attributeDescriptions[3] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
3,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 8);
// Location 4: Tangent
vertices.attributeDescriptions[4] =
vkTools::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID,
4,
VK_FORMAT_R32G32B32_SFLOAT,
sizeof(float) * 11);
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
}
@ -677,14 +718,14 @@ public:
std::vector<VkDescriptorPoolSize> poolSizes =
{
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 8),
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vkTools::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
static_cast<uint32_t>(poolSizes.size()),
poolSizes.data(),
2);
3);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
@ -724,7 +765,7 @@ public:
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vkTools::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
@ -741,6 +782,8 @@ public:
void setupDescriptorSet()
{
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
// Textured quad descriptor set
VkDescriptorSetAllocateInfo allocInfo =
vkTools::initializers::descriptorSetAllocateInfo(
@ -769,8 +812,7 @@ public:
offScreenFrameBuf.albedo.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -803,33 +845,59 @@ public:
&uniformData.fsLights.descriptor),
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
// Offscreen (scene)
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
VkDescriptorImageInfo texDescriptorSceneColormap =
vkTools::initializers::descriptorImageInfo(
textures.colorMap.sampler,
textures.colorMap.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
// Model
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSets.offscreen,
descriptorSets.model,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsOffscreen.descriptor),
// Binding 1 : Scene color map
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.offscreen,
descriptorSets.model,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorSceneColormap)
&textures.model.colorMap.descriptor),
// Binding 2: Normal map
vkTools::initializers::writeDescriptorSet(
descriptorSets.model,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
&textures.model.normalMap.descriptor)
};
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
// Backbround
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.floor));
writeDescriptorSets =
{
// Binding 0: Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSets.floor,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.floor,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&textures.floor.colorMap.descriptor),
// Binding 2: Normal map
vkTools::initializers::writeDescriptorSet(
descriptorSets.floor,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
&textures.floor.normalMap.descriptor)
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
@ -878,7 +946,7 @@ public:
VkPipelineDynamicStateCreateInfo dynamicState =
vkTools::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
static_cast<uint32_t>(dynamicStateEnables.size()),
0);
// Final fullscreen pass pipeline
@ -901,7 +969,7 @@ public:
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.deferred));
@ -930,7 +998,7 @@ public:
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
};
colorBlendState.attachmentCount = blendAttachmentStates.size();
colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
colorBlendState.pAttachments = blendAttachmentStates.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
@ -969,6 +1037,11 @@ public:
&uniformData.fsLights.memory,
&uniformData.fsLights.descriptor);
// Init some values
uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
uboOffscreenVS.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
uboOffscreenVS.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
// Update
updateUniformBuffersScreen();
updateUniformBufferDeferredMatrices();
@ -1004,6 +1077,10 @@ public:
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uboOffscreenVS.projection = camera.matrices.perspective;
uboOffscreenVS.view = camera.matrices.view;
uboOffscreenVS.model = glm::mat4();
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
@ -1013,39 +1090,48 @@ public:
// Update fragment shader light position uniform block
void updateUniformBufferDeferredLights()
{
// White light from above
uboFragmentLights.lights[0].position = glm::vec4(0.0f, 3.0f, 1.0f, 0.0f);
uboFragmentLights.lights[0].color = glm::vec4(1.5f);
uboFragmentLights.lights[0].radius = 15.0f;
uboFragmentLights.lights[0].linearFalloff = 0.3f;
uboFragmentLights.lights[0].quadraticFalloff = 0.4f;
// Red light
// White
uboFragmentLights.lights[0].position = glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
uboFragmentLights.lights[0].color = glm::vec3(1.5f);
uboFragmentLights.lights[0].radius = 15.0f * 0.25f;
// Red
uboFragmentLights.lights[1].position = glm::vec4(-2.0f, 0.0f, 0.0f, 0.0f);
uboFragmentLights.lights[1].color = glm::vec4(1.5f, 0.0f, 0.0f, 0.0f);
uboFragmentLights.lights[1].color = glm::vec3(1.0f, 0.0f, 0.0f);
uboFragmentLights.lights[1].radius = 15.0f;
uboFragmentLights.lights[1].linearFalloff = 0.4f;
uboFragmentLights.lights[1].quadraticFalloff = 0.3f;
// Blue light
// Blue
uboFragmentLights.lights[2].position = glm::vec4(2.0f, 1.0f, 0.0f, 0.0f);
uboFragmentLights.lights[2].color = glm::vec4(0.0f, 0.0f, 2.5f, 0.0f);
uboFragmentLights.lights[2].radius = 10.0f;
uboFragmentLights.lights[2].linearFalloff = 0.45f;
uboFragmentLights.lights[2].quadraticFalloff = 0.35f;
// Belt glow
uboFragmentLights.lights[3].position = glm::vec4(0.0f, 0.7f, 0.5f, 0.0f);
uboFragmentLights.lights[3].color = glm::vec4(2.5f, 2.5f, 0.0f, 0.0f);
uboFragmentLights.lights[3].radius = 5.0f;
uboFragmentLights.lights[3].linearFalloff = 8.0f;
uboFragmentLights.lights[3].quadraticFalloff = 6.0f;
// Green light
uboFragmentLights.lights[4].position = glm::vec4(3.0f, 2.0f, 1.0f, 0.0f);
uboFragmentLights.lights[4].color = glm::vec4(0.0f, 1.5f, 0.0f, 0.0f);
uboFragmentLights.lights[4].radius = 10.0f;
uboFragmentLights.lights[4].linearFalloff = 0.8f;
uboFragmentLights.lights[4].quadraticFalloff = 0.6f;
uboFragmentLights.lights[2].color = glm::vec3(0.0f, 0.0f, 2.5f);
uboFragmentLights.lights[2].radius = 5.0f;
// Yellow
uboFragmentLights.lights[3].position = glm::vec4(0.0f, 0.9f, 0.5f, 0.0f);
uboFragmentLights.lights[3].color = glm::vec3(1.0f, 1.0f, 0.0f);
uboFragmentLights.lights[3].radius = 2.0f;
// Green
uboFragmentLights.lights[4].position = glm::vec4(0.0f, 0.5f, 0.0f, 0.0f);
uboFragmentLights.lights[4].color = glm::vec3(0.0f, 1.0f, 0.2f);
uboFragmentLights.lights[4].radius = 5.0f;
// Yellow
uboFragmentLights.lights[5].position = glm::vec4(0.0f, 1.0f, 0.0f, 0.0f);
uboFragmentLights.lights[5].color = glm::vec3(1.0f, 0.7f, 0.3f);
uboFragmentLights.lights[5].radius = 25.0f;
uboFragmentLights.lights[0].position.x = sin(glm::radians(360.0f * timer)) * 5.0f;
uboFragmentLights.lights[0].position.z = cos(glm::radians(360.0f * timer)) * 5.0f;
uboFragmentLights.lights[1].position.x = -4.0f + sin(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
uboFragmentLights.lights[1].position.z = 0.0f + cos(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
uboFragmentLights.lights[2].position.x = 4.0f + sin(glm::radians(360.0f * timer)) * 2.0f;
uboFragmentLights.lights[2].position.z = 0.0f + cos(glm::radians(360.0f * timer)) * 2.0f;
uboFragmentLights.lights[4].position.x = 0.0f + sin(glm::radians(360.0f * timer + 90.0f)) * 5.0f;
uboFragmentLights.lights[4].position.z = 0.0f - cos(glm::radians(360.0f * timer + 45.0f)) * 5.0f;
uboFragmentLights.lights[5].position.x = 0.0f + sin(glm::radians(-360.0f * timer + 135.0f)) * 10.0f;
uboFragmentLights.lights[5].position.z = 0.0f - cos(glm::radians(-360.0f * timer - 45.0f)) * 10.0f;
// Current view position
uboFragmentLights.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
uboFragmentLights.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData));
@ -1117,6 +1203,7 @@ public:
if (!prepared)
return;
draw();
updateUniformBufferDeferredLights();
}
virtual void viewChanged()
@ -1135,7 +1222,7 @@ public:
{
switch (keyCode)
{
case 0x44:
case 0x70:
case GAMEPAD_BUTTON_A:
toggleDebugDisplay();
updateTextOverlay();
@ -1146,78 +1233,19 @@ public:
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to toggle render targets", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"Button A\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"d\" to toggle render targets", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"F1\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
// Render targets
if (debugDisplay)
{
textOverlay->addText("World Position", (float)width * 0.25f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("World normals", (float)width * 0.75f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("Color", (float)width * 0.25f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("World space position", (float)width * 0.25f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("World space normals", (float)width * 0.75f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("Albedo", (float)width * 0.25f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
textOverlay->addText("Final image", (float)width * 0.75f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
}
}
};
VulkanExample *vulkanExample;
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
}
}
#endif
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
delete(vulkanExample);
#if !defined(__ANDROID__)
return 0;
#endif
}
VULKAN_EXAMPLE_MAIN()