Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
This commit is contained in:
parent
f06ffae58e
commit
18013c44e0
12 changed files with 247 additions and 196 deletions
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@ -1,5 +1,5 @@
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/*
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* Vulkan Example - Deferred shading multiple render targets (aka G-Buffer) example
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* Vulkan Example - Deferred shading with multiple render targets (aka G-Buffer) example
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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@ -24,7 +24,7 @@
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#define ENABLE_VALIDATION false
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// Texture properties
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#define TEX_DIM 1024
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#define TEX_DIM 2048
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#define TEX_FILTER VK_FILTER_LINEAR
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// Offscreen frame buffer properties
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@ -36,20 +36,29 @@ std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_TANGENT
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool debugDisplay = true;
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bool debugDisplay = false;
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struct {
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vkTools::VulkanTexture colorMap;
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struct {
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vkTools::VulkanTexture colorMap;
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vkTools::VulkanTexture normalMap;
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} model;
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struct {
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vkTools::VulkanTexture colorMap;
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vkTools::VulkanTexture normalMap;
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} floor;
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} textures;
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struct {
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vkMeshLoader::MeshBuffer example;
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vkMeshLoader::MeshBuffer model;
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vkMeshLoader::MeshBuffer floor;
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vkMeshLoader::MeshBuffer quad;
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} meshes;
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@ -63,19 +72,17 @@ public:
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 view;
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glm::vec4 instancePos[3];
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} uboVS, uboOffscreenVS;
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struct Light {
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glm::vec4 position;
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glm::vec4 color;
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glm::vec3 color;
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float radius;
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float quadraticFalloff;
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float linearFalloff;
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float _pad;
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};
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struct {
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Light lights[5];
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Light lights[6];
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glm::vec4 viewPos;
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} uboFragmentLights;
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@ -97,7 +104,8 @@ public:
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} pipelineLayouts;
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struct {
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VkDescriptorSet offscreen;
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VkDescriptorSet model;
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VkDescriptorSet floor;
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} descriptorSets;
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VkDescriptorSet descriptorSet;
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@ -130,10 +138,15 @@ public:
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{
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zoom = -8.0f;
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rotation = { 0.0f, 0.0f, 0.0f };
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width = 1024;
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height = 1024;
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enableTextOverlay = true;
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title = "Vulkan Example - Deferred shading";
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title = "Vulkan Example - Deferred shading (2016 by Sascha Willems)";
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camera.type = Camera::CameraType::firstperson;
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camera.movementSpeed = 5.0f;
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camera.rotationSpeed = 0.25f;
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camera.position = { 2.15f, 0.3f, -8.75f };
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camera.setRotation(glm::vec3(-0.75f, 12.5f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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paused = true;
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}
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~VulkanExample()
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@ -175,7 +188,8 @@ public:
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Meshes
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vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.model);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.floor);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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// Uniform buffers
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@ -187,7 +201,11 @@ public:
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vkDestroyRenderPass(device, offScreenFrameBuf.renderPass, nullptr);
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textureLoader->destroyTexture(textures.colorMap);
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textureLoader->destroyTexture(textures.model.colorMap);
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textureLoader->destroyTexture(textures.model.normalMap);
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textureLoader->destroyTexture(textures.floor.colorMap);
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textureLoader->destroyTexture(textures.floor.normalMap);
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vkDestroySemaphore(device, offscreenSemaphore, nullptr);
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}
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@ -363,13 +381,13 @@ public:
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.pColorAttachments = colorReferences.data();
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subpass.colorAttachmentCount = colorReferences.size();
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subpass.colorAttachmentCount = static_cast<uint32_t>(colorReferences.size());
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subpass.pDepthStencilAttachment = &depthReference;
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VkRenderPassCreateInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.pAttachments = attachmentDescs.data();
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renderPassInfo.attachmentCount = attachmentDescs.size();
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renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescs.size());
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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@ -387,7 +405,7 @@ public:
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fbufCreateInfo.pNext = NULL;
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fbufCreateInfo.renderPass = offScreenFrameBuf.renderPass;
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fbufCreateInfo.pAttachments = attachments.data();
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fbufCreateInfo.attachmentCount = attachments.size();
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fbufCreateInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
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fbufCreateInfo.width = offScreenFrameBuf.width;
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fbufCreateInfo.height = offScreenFrameBuf.height;
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fbufCreateInfo.layers = 1;
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@ -435,7 +453,7 @@ public:
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renderPassBeginInfo.framebuffer = offScreenFrameBuf.frameBuffer;
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renderPassBeginInfo.renderArea.extent.width = offScreenFrameBuf.width;
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renderPassBeginInfo.renderArea.extent.height = offScreenFrameBuf.height;
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renderPassBeginInfo.clearValueCount = clearValues.size();
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renderPassBeginInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
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renderPassBeginInfo.pClearValues = clearValues.data();
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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@ -461,13 +479,21 @@ public:
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VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
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vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
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vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.offscreen, 0, NULL);
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vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.example.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.example.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, meshes.example.indexCount, 1, 0, 0, 0);
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// Background
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vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.floor, 0, NULL);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.floor.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.floor.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, meshes.floor.indexCount, 1, 0, 0, 0);
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// Object
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vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.model, 0, NULL);
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vkCmdBindVertexBuffers(offScreenCmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &meshes.model.vertices.buf, offsets);
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vkCmdBindIndexBuffer(offScreenCmdBuffer, meshes.model.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(offScreenCmdBuffer, meshes.model.indexCount, 3, 0, 0, 0);
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vkCmdEndRenderPass(offScreenCmdBuffer);
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@ -487,10 +513,11 @@ public:
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void loadTextures()
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{
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textureLoader->loadTexture(
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getAssetPath() + "models/armor/colormap.ktx",
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VK_FORMAT_BC3_UNORM_BLOCK,
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&textures.colorMap);
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textureLoader->loadTexture(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.model.colorMap);
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textureLoader->loadTexture(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.model.normalMap);
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textureLoader->loadTexture(getAssetPath() + "textures/pattern_35_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor.colorMap);
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textureLoader->loadTexture(getAssetPath() + "textures/pattern_35_normalmap_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor.normalMap);
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}
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void reBuildCommandBuffers()
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@ -564,7 +591,13 @@ public:
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void loadMeshes()
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{
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loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.example, vertexLayout, 1.0f);
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loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.model, vertexLayout, 1.0f);
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vkMeshLoader::MeshCreateInfo meshCreateInfo;
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meshCreateInfo.scale = glm::vec3(2.0f);
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meshCreateInfo.uvscale = glm::vec2(4.0f);
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meshCreateInfo.center = glm::vec3(0.0f, 2.35f, 0.0f);
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loadMesh(getAssetPath() + "models/plane.obj", &meshes.floor, vertexLayout, &meshCreateInfo);
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}
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void generateQuads()
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@ -576,6 +609,7 @@ public:
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float uv[2];
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float col[3];
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float normal[3];
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float tangent[3];
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};
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std::vector<Vertex> vertexBuffer;
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indexBuffer.push_back(i * 4 + index);
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}
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}
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meshes.quad.indexCount = indexBuffer.size();
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meshes.quad.indexCount = static_cast<uint32_t>(indexBuffer.size());
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createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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vertices.attributeDescriptions.resize(4);
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// Location 0 : Position
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vertices.attributeDescriptions.resize(5);
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// Location 0: Position
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vertices.attributeDescriptions[0] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Texture coordinates
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// Location 1: Texture coordinates
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 3);
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// Location 2 : Color
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// Location 2: Color
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vertices.attributeDescriptions[2] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 5);
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// Location 3 : Normal
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// Location 3: Normal
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vertices.attributeDescriptions[3] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 8);
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// Location 4: Tangent
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vertices.attributeDescriptions[4] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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4,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 11);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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@ -677,14 +718,14 @@ public:
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 8),
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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3);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vkTools::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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setLayoutBindings.size());
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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void setupDescriptorSet()
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{
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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// Textured quad descriptor set
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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offScreenFrameBuf.albedo.view,
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VK_IMAGE_LAYOUT_GENERAL);
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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writeDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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&uniformData.fsLights.descriptor),
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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// Offscreen (scene)
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
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VkDescriptorImageInfo texDescriptorSceneColormap =
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vkTools::initializers::descriptorImageInfo(
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textures.colorMap.sampler,
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textures.colorMap.view,
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VK_IMAGE_LAYOUT_GENERAL);
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std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
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// Model
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
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writeDescriptorSets =
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{
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// Binding 0 : Vertex shader uniform buffer
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// Binding 0: Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.offscreen,
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descriptorSets.model,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsOffscreen.descriptor),
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// Binding 1 : Scene color map
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// Binding 1: Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.offscreen,
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descriptorSets.model,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&texDescriptorSceneColormap)
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&textures.model.colorMap.descriptor),
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// Binding 2: Normal map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.model,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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2,
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&textures.model.normalMap.descriptor)
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};
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vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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// Backbround
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.floor));
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writeDescriptorSets =
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{
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// Binding 0: Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.floor,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsOffscreen.descriptor),
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// Binding 1: Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.floor,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&textures.floor.colorMap.descriptor),
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// Binding 2: Normal map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.floor,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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2,
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&textures.floor.normalMap.descriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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void preparePipelines()
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@ -878,7 +946,7 @@ public:
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VkPipelineDynamicStateCreateInfo dynamicState =
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vkTools::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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dynamicStateEnables.size(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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// Final fullscreen pass pipeline
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@ -901,7 +969,7 @@ public:
|
|||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.deferred));
|
||||
|
|
@ -930,7 +998,7 @@ public:
|
|||
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE)
|
||||
};
|
||||
|
||||
colorBlendState.attachmentCount = blendAttachmentStates.size();
|
||||
colorBlendState.attachmentCount = static_cast<uint32_t>(blendAttachmentStates.size());
|
||||
colorBlendState.pAttachments = blendAttachmentStates.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
||||
|
|
@ -969,6 +1037,11 @@ public:
|
|||
&uniformData.fsLights.memory,
|
||||
&uniformData.fsLights.descriptor);
|
||||
|
||||
// Init some values
|
||||
uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
|
||||
uboOffscreenVS.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
|
||||
uboOffscreenVS.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
|
||||
|
||||
// Update
|
||||
updateUniformBuffersScreen();
|
||||
updateUniformBufferDeferredMatrices();
|
||||
|
|
@ -1004,6 +1077,10 @@ public:
|
|||
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
uboOffscreenVS.projection = camera.matrices.perspective;
|
||||
uboOffscreenVS.view = camera.matrices.view;
|
||||
uboOffscreenVS.model = glm::mat4();
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
|
||||
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
||||
|
|
@ -1013,39 +1090,48 @@ public:
|
|||
// Update fragment shader light position uniform block
|
||||
void updateUniformBufferDeferredLights()
|
||||
{
|
||||
// White light from above
|
||||
uboFragmentLights.lights[0].position = glm::vec4(0.0f, 3.0f, 1.0f, 0.0f);
|
||||
uboFragmentLights.lights[0].color = glm::vec4(1.5f);
|
||||
uboFragmentLights.lights[0].radius = 15.0f;
|
||||
uboFragmentLights.lights[0].linearFalloff = 0.3f;
|
||||
uboFragmentLights.lights[0].quadraticFalloff = 0.4f;
|
||||
// Red light
|
||||
// White
|
||||
uboFragmentLights.lights[0].position = glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
|
||||
uboFragmentLights.lights[0].color = glm::vec3(1.5f);
|
||||
uboFragmentLights.lights[0].radius = 15.0f * 0.25f;
|
||||
// Red
|
||||
uboFragmentLights.lights[1].position = glm::vec4(-2.0f, 0.0f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[1].color = glm::vec4(1.5f, 0.0f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[1].color = glm::vec3(1.0f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[1].radius = 15.0f;
|
||||
uboFragmentLights.lights[1].linearFalloff = 0.4f;
|
||||
uboFragmentLights.lights[1].quadraticFalloff = 0.3f;
|
||||
// Blue light
|
||||
// Blue
|
||||
uboFragmentLights.lights[2].position = glm::vec4(2.0f, 1.0f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[2].color = glm::vec4(0.0f, 0.0f, 2.5f, 0.0f);
|
||||
uboFragmentLights.lights[2].radius = 10.0f;
|
||||
uboFragmentLights.lights[2].linearFalloff = 0.45f;
|
||||
uboFragmentLights.lights[2].quadraticFalloff = 0.35f;
|
||||
// Belt glow
|
||||
uboFragmentLights.lights[3].position = glm::vec4(0.0f, 0.7f, 0.5f, 0.0f);
|
||||
uboFragmentLights.lights[3].color = glm::vec4(2.5f, 2.5f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[3].radius = 5.0f;
|
||||
uboFragmentLights.lights[3].linearFalloff = 8.0f;
|
||||
uboFragmentLights.lights[3].quadraticFalloff = 6.0f;
|
||||
// Green light
|
||||
uboFragmentLights.lights[4].position = glm::vec4(3.0f, 2.0f, 1.0f, 0.0f);
|
||||
uboFragmentLights.lights[4].color = glm::vec4(0.0f, 1.5f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[4].radius = 10.0f;
|
||||
uboFragmentLights.lights[4].linearFalloff = 0.8f;
|
||||
uboFragmentLights.lights[4].quadraticFalloff = 0.6f;
|
||||
uboFragmentLights.lights[2].color = glm::vec3(0.0f, 0.0f, 2.5f);
|
||||
uboFragmentLights.lights[2].radius = 5.0f;
|
||||
// Yellow
|
||||
uboFragmentLights.lights[3].position = glm::vec4(0.0f, 0.9f, 0.5f, 0.0f);
|
||||
uboFragmentLights.lights[3].color = glm::vec3(1.0f, 1.0f, 0.0f);
|
||||
uboFragmentLights.lights[3].radius = 2.0f;
|
||||
// Green
|
||||
uboFragmentLights.lights[4].position = glm::vec4(0.0f, 0.5f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[4].color = glm::vec3(0.0f, 1.0f, 0.2f);
|
||||
uboFragmentLights.lights[4].radius = 5.0f;
|
||||
// Yellow
|
||||
uboFragmentLights.lights[5].position = glm::vec4(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
uboFragmentLights.lights[5].color = glm::vec3(1.0f, 0.7f, 0.3f);
|
||||
uboFragmentLights.lights[5].radius = 25.0f;
|
||||
|
||||
uboFragmentLights.lights[0].position.x = sin(glm::radians(360.0f * timer)) * 5.0f;
|
||||
uboFragmentLights.lights[0].position.z = cos(glm::radians(360.0f * timer)) * 5.0f;
|
||||
|
||||
uboFragmentLights.lights[1].position.x = -4.0f + sin(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
|
||||
uboFragmentLights.lights[1].position.z = 0.0f + cos(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
|
||||
|
||||
uboFragmentLights.lights[2].position.x = 4.0f + sin(glm::radians(360.0f * timer)) * 2.0f;
|
||||
uboFragmentLights.lights[2].position.z = 0.0f + cos(glm::radians(360.0f * timer)) * 2.0f;
|
||||
|
||||
uboFragmentLights.lights[4].position.x = 0.0f + sin(glm::radians(360.0f * timer + 90.0f)) * 5.0f;
|
||||
uboFragmentLights.lights[4].position.z = 0.0f - cos(glm::radians(360.0f * timer + 45.0f)) * 5.0f;
|
||||
|
||||
uboFragmentLights.lights[5].position.x = 0.0f + sin(glm::radians(-360.0f * timer + 135.0f)) * 10.0f;
|
||||
uboFragmentLights.lights[5].position.z = 0.0f - cos(glm::radians(-360.0f * timer - 45.0f)) * 10.0f;
|
||||
|
||||
// Current view position
|
||||
uboFragmentLights.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
|
||||
uboFragmentLights.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData));
|
||||
|
|
@ -1117,6 +1203,7 @@ public:
|
|||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
updateUniformBufferDeferredLights();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
|
|
@ -1135,7 +1222,7 @@ public:
|
|||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case 0x44:
|
||||
case 0x70:
|
||||
case GAMEPAD_BUTTON_A:
|
||||
toggleDebugDisplay();
|
||||
updateTextOverlay();
|
||||
|
|
@ -1146,78 +1233,19 @@ public:
|
|||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
textOverlay->addText("Press \"Button A\" to toggle render targets", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("Press \"Button A\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
#else
|
||||
textOverlay->addText("Press \"d\" to toggle render targets", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("Press \"F1\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
#endif
|
||||
// Render targets
|
||||
if (debugDisplay)
|
||||
{
|
||||
textOverlay->addText("World Position", (float)width * 0.25f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
textOverlay->addText("World normals", (float)width * 0.75f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
textOverlay->addText("Color", (float)width * 0.25f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
textOverlay->addText("World space position", (float)width * 0.25f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
textOverlay->addText("World space normals", (float)width * 0.75f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
textOverlay->addText("Albedo", (float)width * 0.25f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
textOverlay->addText("Final image", (float)width * 0.75f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
delete(vulkanExample);
|
||||
#if !defined(__ANDROID__)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue