Update and document shader compilation scripts
Will no longer fail with certain shaderStages Refs #1126
This commit is contained in:
parent
9c25dad12c
commit
196e6a4c6b
3 changed files with 20 additions and 4 deletions
3
shaders/README.md
Normal file
3
shaders/README.md
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
# Shaders
|
||||
|
||||
This folder contains the shaders used by the samples. Source files are available as GLSL and HLSL and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the `compileshaders.py` scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL or HLSL. One such option is [this extension for Visual Studio](https://github.com/SaschaWillems/SPIRV-VSExtension).
|
||||
Loading…
Add table
Add a link
Reference in a new issue