Changed ray tracing closest hit shader hit attributes to vec2

Fixes #878
This commit is contained in:
Sascha Willems 2021-10-18 21:41:18 +02:00
parent 711743ad69
commit 1993f3af5d
9 changed files with 11 additions and 14 deletions

View file

@ -3,7 +3,7 @@
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
hitAttributeEXT vec3 attribs;
hitAttributeEXT vec2 attribs;
void main()
{

View file

@ -4,7 +4,6 @@
layout(location = 0) rayPayloadInEXT vec3 hitValue;
layout(location = 0) callableDataEXT vec3 outColor;
hitAttributeEXT vec3 attribs;
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;

View file

@ -11,7 +11,7 @@ struct RayPayload {
layout(location = 0) rayPayloadInEXT RayPayload rayPayload;
hitAttributeEXT vec3 attribs;
hitAttributeEXT vec2 attribs;
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
layout(binding = 2, set = 0) uniform UBO

View file

@ -4,7 +4,7 @@
layout(location = 0) rayPayloadInEXT vec3 hitValue;
layout(location = 2) rayPayloadEXT bool shadowed;
hitAttributeEXT vec3 attribs;
hitAttributeEXT vec2 attribs;
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
layout(binding = 2, set = 0) uniform UBO