Changed ray tracing closest hit shader hit attributes to vec2
Fixes #878
This commit is contained in:
parent
711743ad69
commit
1993f3af5d
9 changed files with 11 additions and 14 deletions
|
|
@ -3,7 +3,7 @@
|
|||
#extension GL_EXT_nonuniform_qualifier : enable
|
||||
|
||||
layout(location = 0) rayPayloadInEXT vec3 hitValue;
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
layout(location = 0) rayPayloadInEXT vec3 hitValue;
|
||||
layout(location = 0) callableDataEXT vec3 outColor;
|
||||
hitAttributeEXT vec3 attribs;
|
||||
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ struct RayPayload {
|
|||
|
||||
layout(location = 0) rayPayloadInEXT RayPayload rayPayload;
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
|
||||
layout(binding = 2, set = 0) uniform UBO
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
layout(location = 0) rayPayloadInEXT vec3 hitValue;
|
||||
layout(location = 2) rayPayloadEXT bool shadowed;
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
|
||||
layout(binding = 2, set = 0) uniform UBO
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue