Changed ray tracing closest hit shader hit attributes to vec2

Fixes #878
This commit is contained in:
Sascha Willems 2021-10-18 21:41:18 +02:00
parent 711743ad69
commit 1993f3af5d
9 changed files with 11 additions and 14 deletions

View file

@ -3,7 +3,7 @@
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
hitAttributeEXT vec3 attribs;
hitAttributeEXT vec2 attribs;
void main()
{