Changed ray tracing closest hit shader hit attributes to vec2
Fixes #878
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9 changed files with 11 additions and 14 deletions
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@ -3,7 +3,7 @@
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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hitAttributeEXT vec3 attribs;
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hitAttributeEXT vec2 attribs;
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void main()
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{
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