Changed ray tracing closest hit shader hit attributes to vec2
Fixes #878
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9 changed files with 11 additions and 14 deletions
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@ -4,7 +4,7 @@
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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layout(location = 2) rayPayloadEXT bool shadowed;
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hitAttributeEXT vec3 attribs;
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hitAttributeEXT vec2 attribs;
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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layout(binding = 2, set = 0) uniform UBO
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