Changed ray tracing closest hit shader hit attributes to vec2

Fixes #878
This commit is contained in:
Sascha Willems 2021-10-18 21:41:18 +02:00
parent 711743ad69
commit 1993f3af5d
9 changed files with 11 additions and 14 deletions

View file

@ -11,7 +11,7 @@ struct Payload
};
[shader("closesthit")]
void main(inout Payload p, in float3 attribs)
void main(inout Payload p, in float2 attribs)
{
const float3 barycentricCoords = float3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
p.hitValue = barycentricCoords;