Changed ray tracing closest hit shader hit attributes to vec2
Fixes #878
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9 changed files with 11 additions and 14 deletions
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@ -1,10 +1,5 @@
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// Copyright 2021 Sascha Willems
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struct Attribute
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{
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float2 attribs;
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};
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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@ -16,7 +11,7 @@ struct CallData
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};
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[shader("closesthit")]
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void main(inout Payload p, in float3 attribs)
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void main(inout Payload p, in float2 attribs)
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{
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// Execute the callable shader indexed by the current geometry being hit
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// For our sample this means that the first callable shader in the SBT is invoked for the first triangle, the second callable shader for the second triangle, etc.
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