Changed ray tracing closest hit shader hit attributes to vec2
Fixes #878
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9 changed files with 11 additions and 14 deletions
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@ -52,7 +52,7 @@ Vertex unpack(uint index)
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}
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[shader("closesthit")]
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void main(in InPayload inPayload, inout InOutPayload inOutPayload, in float3 attribs)
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void main(in InPayload inPayload, inout InOutPayload inOutPayload, in float2 attribs)
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{
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uint PrimitiveID = PrimitiveIndex();
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int3 index = int3(indices[3 * PrimitiveID], indices[3 * PrimitiveID + 1], indices[3 * PrimitiveID + 2]);
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