Changed ray tracing closest hit shader hit attributes to vec2

Fixes #878
This commit is contained in:
Sascha Willems 2021-10-18 21:41:18 +02:00
parent 711743ad69
commit 1993f3af5d
9 changed files with 11 additions and 14 deletions

View file

@ -52,7 +52,7 @@ Vertex unpack(uint index)
}
[shader("closesthit")]
void main(in InPayload inPayload, inout InOutPayload inOutPayload, in float3 attribs)
void main(in InPayload inPayload, inout InOutPayload inOutPayload, in float2 attribs)
{
uint PrimitiveID = PrimitiveIndex();
int3 index = int3(indices[3 * PrimitiveID], indices[3 * PrimitiveID + 1], indices[3 * PrimitiveID + 2]);