Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments
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parent
52f6f3228d
commit
19e108165c
2 changed files with 6 additions and 4 deletions
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@ -696,6 +696,8 @@ void VulkanExampleBase::submitFrame()
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submitInfo.pCommandBuffers = &textOverlay->cmdBuffers[currentBuffer];
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submitInfo.pCommandBuffers = &textOverlay->cmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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// Reset stage mask
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submitInfo.pWaitDstStageMask = &submitPipelineStages;
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// Reset wait and signal semaphores for rendering next frame
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// Reset wait and signal semaphores for rendering next frame
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// Wait for swap chain presentation to finish
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// Wait for swap chain presentation to finish
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.waitSemaphoreCount = 1;
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@ -415,8 +415,8 @@ public:
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vkTools::initializers::pipelineDepthStencilStateCreateInfo(
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vkTools::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_FALSE,
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VK_TRUE,
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VK_FALSE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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VkPipelineViewportStateCreateInfo viewportState =
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@ -493,8 +493,8 @@ public:
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// Depth attachment
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// Depth attachment
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attachments[1].format = depthFormat;
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attachments[1].format = depthFormat;
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attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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