Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments

This commit is contained in:
saschawillems 2016-05-17 23:26:08 +02:00
parent 52f6f3228d
commit 19e108165c
2 changed files with 6 additions and 4 deletions

View file

@ -696,6 +696,8 @@ void VulkanExampleBase::submitFrame()
submitInfo.pCommandBuffers = &textOverlay->cmdBuffers[currentBuffer]; submitInfo.pCommandBuffers = &textOverlay->cmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE)); VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Reset stage mask
submitInfo.pWaitDstStageMask = &submitPipelineStages;
// Reset wait and signal semaphores for rendering next frame // Reset wait and signal semaphores for rendering next frame
// Wait for swap chain presentation to finish // Wait for swap chain presentation to finish
submitInfo.waitSemaphoreCount = 1; submitInfo.waitSemaphoreCount = 1;

View file

@ -415,8 +415,8 @@ public:
VkPipelineDepthStencilStateCreateInfo depthStencilState = VkPipelineDepthStencilStateCreateInfo depthStencilState =
vkTools::initializers::pipelineDepthStencilStateCreateInfo( vkTools::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE, VK_FALSE,
VK_TRUE, VK_FALSE,
VK_COMPARE_OP_LESS_OR_EQUAL); VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = VkPipelineViewportStateCreateInfo viewportState =
@ -493,8 +493,8 @@ public:
// Depth attachment // Depth attachment
attachments[1].format = depthFormat; attachments[1].format = depthFormat;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;