Correct asset directory from ../../data to ../../assets
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1 changed files with 13 additions and 4 deletions
15
BUILD.md
15
BUILD.md
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@ -50,10 +50,19 @@ find the path
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-brew --prefix libomp
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use the path from the above command to populate the path in the -DOpenMP_C_FLAGS, -DOpenMP_omp_LIBRARY & -DOpenMP_CXX_FOUND statement below
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Example of cmake with libraries defined
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cmake -G "Xcode" -DOpenMP_C_FLAGS=/usr/local/opt/libomp -DOpenMP_omp_LIBRARY=/usr/local/opt/libomp -DOpenMP_CXX_FOUND=/usr/local/opt/libomp
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Download Vulkan SDK and install it note the path as this will need to be configure in Xcode
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curl -O https://sdk.lunarg.com/sdk/download/latest/mac/vulkan_sdk.dmg
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Open vulkan_sdk.dmg and install Vulkan SDK
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Navigate to the Vulkan SDK folder and run 'python install_vulkan.py'
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Use the provided CMakeLists.txt with [CMake](https://cmake.org) to generate a build configuration for your favorite IDE or compiler, e.g.:
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```
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cmake -G "Xcode"
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Example of cmake with libraries defined
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cmake -G "Xcode" -DOpenMP_C_FLAGS=/usr/local/opt/libomp -DOpenMP_omp_LIBRARY=/usr/local/opt/libomp -DOpenMP_CXX_FOUND=/usr/local/opt/libomp
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```
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In Xcode configure the search path for the folder where the glm folder is in the Vulkan SDK
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