Started replacing gli with libktx

This commit is contained in:
Sascha Willems 2019-08-02 20:41:44 +02:00
parent 70cfb3e756
commit 1a6042e82d
6 changed files with 125 additions and 119 deletions

3
.gitmodules vendored
View file

@ -4,3 +4,6 @@
[submodule "external/gli"]
path = external/gli
url = https://github.com/g-truc/gli
[submodule "external/ktx"]
path = external/ktx
url = https://github.com/KhronosGroup/KTX-Software

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@ -127,3 +127,4 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
add_subdirectory(base)
add_subdirectory(examples)
add_subdirectory(external)

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@ -1,10 +1,10 @@
file(GLOB BASE_SRC "*.cpp" "../external/imgui/*.cpp")
file(GLOB BASE_SRC "*.cpp" "*.hpp" "../external/imgui/*.cpp")
file(GLOB BASE_HEADERS "*.hpp")
if(WIN32)
add_library(base STATIC ${BASE_SRC})
target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS} ktx)
else(WIN32)
add_library(base STATIC ${BASE_SRC})
target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
target_link_libraries(base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} ktx)
endif(WIN32)

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@ -1,7 +1,7 @@
/*
* Vulkan texture loader
*
* Copyright(C) 2016-2017 by Sascha Willems - www.saschawillems.de
* Copyright(C) by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license(MIT) (http://opensource.org/licenses/MIT)
*/
@ -15,7 +15,8 @@
#include "vulkan/vulkan.h"
#include <gli/gli.hpp>
#include <ktx.h>
#include <ktxvulkan.h>
#include "VulkanTools.h"
#include "VulkanDevice.hpp"
@ -39,11 +40,8 @@ namespace vks
uint32_t mipLevels;
uint32_t layerCount;
VkDescriptorImageInfo descriptor;
/** @brief Optional sampler to use with this texture */
VkSampler sampler;
/** @brief Update image descriptor from current sampler, view and image layout */
void updateDescriptor()
{
descriptor.sampler = sampler;
@ -51,7 +49,6 @@ namespace vks
descriptor.imageLayout = imageLayout;
}
/** @brief Release all Vulkan resources held by this texture */
void destroy()
{
vkDestroyImageView(device->logicalDevice, view, nullptr);
@ -62,6 +59,35 @@ namespace vks
}
vkFreeMemory(device->logicalDevice, deviceMemory, nullptr);
}
ktxResult loadKTXFile(std::string filename, ktxTexture **target)
{
ktxResult result = KTX_SUCCESS;
#if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
#endif
return result;
}
};
/** @brief 2D texture */
@ -70,7 +96,7 @@ namespace vks
/**
* Load a 2D texture including all mip levels
*
* @param filename File to load (supports .ktx and .dds)
* @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
@ -88,35 +114,17 @@ namespace vks
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
bool forceLinear = false)
{
#if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
gli::texture2d tex2D(gli::load((const char*)textureData, size));
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
gli::texture2d tex2D(gli::load(filename.c_str()));
#endif
assert(!tex2D.empty());
ktxTexture* ktxTexture;
ktxResult result = loadKTXFile(filename, &ktxTexture);
assert(result == KTX_SUCCESS);
this->device = device;
width = static_cast<uint32_t>(tex2D[0].extent().x);
height = static_cast<uint32_t>(tex2D[0].extent().y);
mipLevels = static_cast<uint32_t>(tex2D.levels());
width = ktxTexture->baseWidth;
height = ktxTexture->baseHeight;
mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
// Get device properites for the requested texture format
VkFormatProperties formatProperties;
@ -142,7 +150,7 @@ namespace vks
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2D.size();
bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -162,28 +170,28 @@ namespace vks
// Copy texture data into staging buffer
uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size());
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each mip level
std::vector<VkBufferImageCopy> bufferCopyRegions;
uint32_t offset = 0;
for (uint32_t i = 0; i < mipLevels; i++)
{
ktx_size_t offset;
assert(ktxTexture_GetImageOffset(ktxTexture, i, 0, 0, &offset) == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = i;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].extent().x);
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].extent().y);
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> i;
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> i;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
offset += static_cast<uint32_t>(tex2D[i].size());
}
// Create optimal tiled target image
@ -312,7 +320,7 @@ namespace vks
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
// Copy image data into memory
memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, mappableMemory);
@ -328,6 +336,8 @@ namespace vks
device->flushCommandBuffer(copyCmd, copyQueue);
}
ktxTexture_Destroy(ktxTexture);
// Create a defaultsampler
VkSamplerCreateInfo samplerCreateInfo = {};
samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
@ -552,7 +562,7 @@ namespace vks
/**
* Load a 2D texture array including all mip levels
*
* @param filename File to load (supports .ktx and .dds)
* @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
@ -568,36 +578,18 @@ namespace vks
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
#if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
gli::texture2d_array tex2DArray(gli::load((const char*)textureData, size));
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
gli::texture2d_array tex2DArray(gli::load(filename));
#endif
assert(!tex2DArray.empty());
ktxTexture* ktxTexture;
ktxResult result = loadKTXFile(filename, &ktxTexture);
assert(result == KTX_SUCCESS);
this->device = device;
width = static_cast<uint32_t>(tex2DArray.extent().x);
height = static_cast<uint32_t>(tex2DArray.extent().y);
layerCount = static_cast<uint32_t>(tex2DArray.layers());
mipLevels = static_cast<uint32_t>(tex2DArray.levels());
width = ktxTexture->baseWidth;
height = ktxTexture->baseHeight;
layerCount = ktxTexture->numLayers;
mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
@ -607,7 +599,7 @@ namespace vks
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2DArray.size();
bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -627,31 +619,30 @@ namespace vks
// Copy texture data into staging buffer
uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2DArray.data(), static_cast<size_t>(tex2DArray.size()));
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each layer including all of it's miplevels
std::vector<VkBufferImageCopy> bufferCopyRegions;
size_t offset = 0;
for (uint32_t layer = 0; layer < layerCount; layer++)
{
for (uint32_t level = 0; level < mipLevels; level++)
{
ktx_size_t offset;
assert(ktxTexture_GetImageOffset(ktxTexture, level, layer, 0, &offset) == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = level;
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2DArray[layer][level].extent().x);
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2DArray[layer][level].extent().y);
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
// Increase offset into staging buffer for next level / face
offset += tex2DArray[layer][level].size();
}
}
@ -750,6 +741,7 @@ namespace vks
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Clean up staging resources
ktxTexture_Destroy(ktxTexture);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);
@ -764,7 +756,7 @@ namespace vks
/**
* Load a cubemap texture including all mip levels from a single file
*
* @param filename File to load (supports .ktx and .dds)
* @param filename File to load (supports .ktx)
* @param format Vulkan format of the image data stored in the file
* @param device Vulkan device to create the texture on
* @param copyQueue Queue used for the texture staging copy commands (must support transfer)
@ -780,35 +772,17 @@ namespace vks
VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT,
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
#if defined(__ANDROID__)
// Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *textureData = malloc(size);
AAsset_read(asset, textureData, size);
AAsset_close(asset);
gli::texture_cube texCube(gli::load((const char*)textureData, size));
free(textureData);
#else
if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
}
gli::texture_cube texCube(gli::load(filename));
#endif
assert(!texCube.empty());
ktxTexture* ktxTexture;
ktxResult result = loadKTXFile(filename, &ktxTexture);
assert(result == KTX_SUCCESS);
this->device = device;
width = static_cast<uint32_t>(texCube.extent().x);
height = static_cast<uint32_t>(texCube.extent().y);
mipLevels = static_cast<uint32_t>(texCube.levels());
width = ktxTexture->baseWidth;
height = ktxTexture->baseHeight;
mipLevels = ktxTexture->numLevels;
ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
@ -818,7 +792,7 @@ namespace vks
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = texCube.size();
bufferCreateInfo.size = ktxTextureSize;
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -838,31 +812,30 @@ namespace vks
// Copy texture data into staging buffer
uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device->logicalDevice, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, texCube.data(), texCube.size());
memcpy(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory(device->logicalDevice, stagingMemory);
// Setup buffer copy regions for each face including all of it's miplevels
std::vector<VkBufferImageCopy> bufferCopyRegions;
size_t offset = 0;
for (uint32_t face = 0; face < 6; face++)
{
for (uint32_t level = 0; level < mipLevels; level++)
{
ktx_size_t offset;
assert(ktxTexture_GetImageOffset(ktxTexture, level, 0, face, &offset) == KTX_SUCCESS);
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = level;
bufferCopyRegion.imageSubresource.baseArrayLayer = face;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(texCube[face][level].extent().x);
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(texCube[face][level].extent().y);
bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth >> level;
bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight >> level;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
// Increase offset into staging buffer for next level / face
offset += texCube[face][level].size();
}
}
@ -965,6 +938,7 @@ namespace vks
VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewCreateInfo, nullptr, &view));
// Clean up staging resources
ktxTexture_Destroy(ktxTexture);
vkFreeMemory(device->logicalDevice, stagingMemory, nullptr);
vkDestroyBuffer(device->logicalDevice, stagingBuffer, nullptr);

27
external/CMakeLists.txt vendored Normal file
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@ -0,0 +1,27 @@
cmake_minimum_required(VERSION 3.8)
project(external LANGUAGES C CXX)
# libktx
message(STATUS "Adding libktx")
set(KTX_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ktx)
set(KTX_SOURCES
${KTX_DIR}/lib/texture.c
${KTX_DIR}/lib/hashlist.c
${KTX_DIR}/lib/checkheader.c
${KTX_DIR}/lib/swap.c
${KTX_DIR}/lib/memstream.c
${KTX_DIR}/lib/filestream.c
${KTX_DIR}/lib/vkloader.c
)
set(KTX_INCLUDE
${KTX_DIR}/include
${KTX_DIR}/lib
${KTX_DIR}/other_include
)
add_library(ktx ${KTX_SOURCES})
target_include_directories(ktx PUBLIC ${KTX_INCLUDE})
set_property(TARGET ktx PROPERTY FOLDER "external")

1
external/ktx vendored Submodule

@ -0,0 +1 @@
Subproject commit 726d14d02c95bb21ec9e43807751b491d295dd3c