From 5c168d090dd560e6646ee3501d13234454b3aad6 Mon Sep 17 00:00:00 2001 From: Christian Legnitto Date: Mon, 23 Jun 2025 18:08:08 +0300 Subject: [PATCH] Add a link to Rust shader sources via the Rust GPU project --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 85fc514e..d3a40022 100644 --- a/README.md +++ b/README.md @@ -83,7 +83,7 @@ Note that some examples require specific device features, and if you are on a mu ## Shaders -Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](shaders/glsl), most samples also come with [slang](shaders/slang/) and [HLSL](shaders/hlsl) shader sources, making it easy to compare the differences between those shading languages. +Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](shaders/glsl), most samples also come with [slang](shaders/slang/) and [HLSL](shaders/hlsl) shader sources, making it easy to compare the differences between those shading languages. The [Rust GPU](https://rust-gpu.github.io/) project maintains [Rust](https://www.rust-lang.org/) shader sources in a [separate repo](https://github.com/Rust-GPU/VulkanShaderExamples/tree/master/shaders/rust). ## A note on synchronization