Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)
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7 changed files with 106 additions and 70 deletions
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@ -40,16 +40,24 @@
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#define GAMEPAD_BUTTON_START 0x1006
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#define TOUCH_DOUBLE_TAP 0x1100
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// for textoverlay example
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#define KEY_SPACE 0x3E // AKEYCODE_SPACE
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#define KEY_KPADD 0x9D // AKEYCODE_NUMPAD_ADD
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#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
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#if !defined(VK_EXAMPLE_XCODE_GENERATED)
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// For iOS and macOS pre-configured Xcode example project: Use character keycodes
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// - Use numeric keys instead of function keys.
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// - Use numeric keys as optional alternative to function keys
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#define KEY_DELETE 0x7F
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#define KEY_ESCAPE 0x1B
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#define KEY_F1 '1'
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#define KEY_F2 '2'
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#define KEY_F3 '3'
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#define KEY_F4 '4'
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#define KEY_F1 0xF704 // NSF1FunctionKey
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#define KEY_F2 0xF705 // NSF2FunctionKey
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#define KEY_F3 0xF706 // NSF3FunctionKey
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#define KEY_F4 0xF707 // NSF4FunctionKey
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#define KEY_1 '1'
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#define KEY_2 '2'
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#define KEY_3 '3'
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#define KEY_4 '4'
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#define KEY_W 'w'
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#define KEY_A 'a'
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#define KEY_S 's'
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@ -69,32 +77,35 @@
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#else // defined(VK_EXAMPLE_XCODE_GENERATED)
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// For cross-platform cmake-generated Xcode project: Use ANSI keyboard keycodes
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// - Use numeric keys instead of function keys
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// - Use numeric keys as optional alternative to function keys
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// - Use main keyboard plus/minus instead of keypad plus/minus
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// Note: Carbon kVK_* definitions are used instead of these in vulkanexamplebase.cpp
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// Currently only KEY_SPACE and KEY_KPADD are used in textoverlay.cpp example
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#define KEY_DELETE 0x33
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#define KEY_ESCAPE 0x35
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#define KEY_F1 0x12
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#define KEY_F2 0x13
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#define KEY_F3 0x14
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#define KEY_F4 0x15
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#define KEY_W 0x0D
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#define KEY_A 0x00
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#define KEY_S 0x01
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#define KEY_D 0x02
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#define KEY_P 0x23
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#define KEY_SPACE 0x31
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#define KEY_KPADD 0x18
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#define KEY_KPSUB 0x1B
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#define KEY_B 0x0B
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#define KEY_F 0x03
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#define KEY_L 0x25
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#define KEY_N 0x2D
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#define KEY_O 0x1F
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#define KEY_Q 0x0C
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#define KEY_T 0x11
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#define KEY_Z 0x06
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#include <Carbon/Carbon.h>
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#define KEY_DELETE kVK_Delete
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#define KEY_ESCAPE kVK_Escape
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#define KEY_F1 kVK_F1
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#define KEY_F2 kVK_F2
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#define KEY_F3 kVK_F3
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#define KEY_F4 kVK_F4
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#define KEY_1 kVK_ANSI_1
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#define KEY_2 kVK_ANSI_2
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#define KEY_3 kVK_ANSI_3
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#define KEY_4 kVK_ANSI_4
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#define KEY_W kVK_ANSI_W
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#define KEY_A kVK_ANSI_A
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#define KEY_S kVK_ANSI_S
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#define KEY_D kVK_ANSI_D
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#define KEY_P kVK_ANSI_P
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#define KEY_SPACE kVK_Space
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#define KEY_KPADD kVK_ANSI_Equal
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#define KEY_KPSUB kVK_ANSI_Minus
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#define KEY_B kVK_ANSI_B
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#define KEY_F kVK_ANSI_F
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#define KEY_L kVK_ANSI_L
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#define KEY_N kVK_ANSI_N
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#define KEY_O kVK_ANSI_O
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#define KEY_Q kVK_ANSI_Q
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#define KEY_T kVK_ANSI_T
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#define KEY_Z kVK_ANSI_Z
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#endif
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#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
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@ -122,6 +133,7 @@
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#include <linux/input.h>
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// todo: hack for bloom example
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#define KEY_ESCAPE KEY_ESC
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#define KEY_KPADD KEY_KPPLUS
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#define KEY_KPSUB KEY_KPMINUS
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@ -10,7 +10,6 @@
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#if (defined(VK_USE_PLATFORM_MACOS_MVK) && defined(VK_EXAMPLE_XCODE_GENERATED))
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#include <Cocoa/Cocoa.h>
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#include <Carbon/Carbon.h>
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#include <QuartzCore/CAMetalLayer.h>
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#include <CoreVideo/CVDisplayLink.h>
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#endif
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@ -667,8 +666,9 @@ void VulkanExampleBase::updateOverlay()
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io.DeltaTime = frameTimer;
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io.MousePos = ImVec2(mousePos.x, mousePos.y);
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io.MouseDown[0] = mouseButtons.left;
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io.MouseDown[1] = mouseButtons.right;
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io.MouseDown[0] = mouseButtons.left && UIOverlay.visible;
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io.MouseDown[1] = mouseButtons.right && UIOverlay.visible;
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io.MouseDown[2] = mouseButtons.middle && UIOverlay.visible;
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ImGui::NewFrame();
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@ -708,7 +708,7 @@ void VulkanExampleBase::updateOverlay()
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void VulkanExampleBase::drawUI(const VkCommandBuffer commandBuffer)
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{
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if (settings.overlay) {
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if (settings.overlay && UIOverlay.visible) {
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const VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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const VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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@ -1217,9 +1217,8 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
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paused = !paused;
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break;
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case KEY_F1:
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if (settings.overlay) {
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UIOverlay.visible = !UIOverlay.visible;
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}
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UIOverlay.visible = !UIOverlay.visible;
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UIOverlay.updated = true;
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break;
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case KEY_ESCAPE:
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PostQuitMessage(0);
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@ -1396,7 +1395,7 @@ int32_t VulkanExampleBase::handleAppInput(struct android_app* app, AInputEvent*
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bool handled = false;
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if (vulkanExample->settings.overlay) {
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ImGuiIO& io = ImGui::GetIO();
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handled = io.WantCaptureMouse;
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handled = io.WantCaptureMouse && vulkanExample->UIOverlay.visible;
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}
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if (!handled) {
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int32_t eventX = AMotionEvent_getX(event, 0);
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@ -1448,15 +1447,22 @@ int32_t VulkanExampleBase::handleAppInput(struct android_app* app, AInputEvent*
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case AKEYCODE_BUTTON_Y:
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vulkanExample->keyPressed(GAMEPAD_BUTTON_Y);
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break;
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case AKEYCODE_1: // support keyboards with no function keys
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case AKEYCODE_F1:
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case AKEYCODE_BUTTON_L1:
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vulkanExample->keyPressed(GAMEPAD_BUTTON_L1);
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vulkanExample->UIOverlay.visible = !vulkanExample->UIOverlay.visible;
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vulkanExample->UIOverlay.updated = true;
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break;
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case AKEYCODE_BUTTON_R1:
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vulkanExample->keyPressed(GAMEPAD_BUTTON_R1);
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break;
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case AKEYCODE_P:
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case AKEYCODE_BUTTON_START:
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vulkanExample->paused = !vulkanExample->paused;
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break;
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default:
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vulkanExample->keyPressed(keyCode); // handle example-specific key press events
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break;
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};
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LOGD("Button %d pressed", keyCode);
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@ -1625,23 +1631,28 @@ static CVReturn displayLinkOutputCallback(CVDisplayLinkRef displayLink, const CV
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{
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switch (event.keyCode)
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{
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case kVK_ANSI_P:
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case KEY_P:
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vulkanExample->paused = !vulkanExample->paused;
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break;
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case kVK_Delete: // support keyboards with no escape key
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case kVK_Escape:
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case KEY_1: // support keyboards with no function keys
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case KEY_F1:
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vulkanExample->UIOverlay.visible = !vulkanExample->UIOverlay.visible;
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vulkanExample->UIOverlay.updated = true;
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break;
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case KEY_DELETE: // support keyboards with no escape key
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case KEY_ESCAPE:
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[NSApp terminate:nil];
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break;
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case kVK_ANSI_W:
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case KEY_W:
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vulkanExample->camera.keys.up = true;
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break;
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case kVK_ANSI_S:
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case KEY_S:
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vulkanExample->camera.keys.down = true;
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break;
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case kVK_ANSI_A:
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case KEY_A:
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vulkanExample->camera.keys.left = true;
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break;
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case kVK_ANSI_D:
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case KEY_D:
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vulkanExample->camera.keys.right = true;
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break;
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default:
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@ -1654,16 +1665,16 @@ static CVReturn displayLinkOutputCallback(CVDisplayLinkRef displayLink, const CV
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{
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switch (event.keyCode)
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{
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case kVK_ANSI_W:
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case KEY_W:
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vulkanExample->camera.keys.up = false;
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break;
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case kVK_ANSI_S:
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case KEY_S:
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vulkanExample->camera.keys.down = false;
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break;
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case kVK_ANSI_A:
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case KEY_A:
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vulkanExample->camera.keys.left = false;
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break;
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case kVK_ANSI_D:
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case KEY_D:
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vulkanExample->camera.keys.right = false;
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break;
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default:
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@ -2004,9 +2015,8 @@ void VulkanExampleBase::handleEvent(const DFBWindowEvent *event)
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paused = !paused;
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break;
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case KEY_F1:
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if (settings.overlay) {
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settings.overlay = !settings.overlay;
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}
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UIOverlay.visible = !UIOverlay.visible;
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UIOverlay.updated = true;
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break;
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default:
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break;
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@ -2179,10 +2189,12 @@ void VulkanExampleBase::keyboardKey(struct wl_keyboard *keyboard,
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paused = !paused;
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break;
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case KEY_F1:
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if (state && settings.overlay)
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settings.overlay = !settings.overlay;
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if (state) {
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UIOverlay.visible = !UIOverlay.visible;
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UIOverlay.updated = true;
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}
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break;
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case KEY_ESC:
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case KEY_ESCAPE:
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quit = true;
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break;
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}
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@ -2540,9 +2552,8 @@ void VulkanExampleBase::handleEvent(const xcb_generic_event_t *event)
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paused = !paused;
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break;
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case KEY_F1:
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if (settings.overlay) {
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settings.overlay = !settings.overlay;
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}
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UIOverlay.visible = !UIOverlay.visible;
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UIOverlay.updated = true;
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break;
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}
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}
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@ -2833,7 +2844,7 @@ void VulkanExampleBase::handleMouseMove(int32_t x, int32_t y)
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if (settings.overlay) {
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ImGuiIO& io = ImGui::GetIO();
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handled = io.WantCaptureMouse;
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handled = io.WantCaptureMouse && UIOverlay.visible;
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}
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mouseMoved((float)x, (float)y, handled);
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