Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)
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7 changed files with 106 additions and 70 deletions
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@ -40,16 +40,24 @@
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#define GAMEPAD_BUTTON_START 0x1006
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#define TOUCH_DOUBLE_TAP 0x1100
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// for textoverlay example
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#define KEY_SPACE 0x3E // AKEYCODE_SPACE
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#define KEY_KPADD 0x9D // AKEYCODE_NUMPAD_ADD
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#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
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#if !defined(VK_EXAMPLE_XCODE_GENERATED)
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// For iOS and macOS pre-configured Xcode example project: Use character keycodes
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// - Use numeric keys instead of function keys.
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// - Use numeric keys as optional alternative to function keys
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#define KEY_DELETE 0x7F
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#define KEY_ESCAPE 0x1B
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#define KEY_F1 '1'
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#define KEY_F2 '2'
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#define KEY_F3 '3'
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#define KEY_F4 '4'
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#define KEY_F1 0xF704 // NSF1FunctionKey
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#define KEY_F2 0xF705 // NSF2FunctionKey
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#define KEY_F3 0xF706 // NSF3FunctionKey
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#define KEY_F4 0xF707 // NSF4FunctionKey
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#define KEY_1 '1'
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#define KEY_2 '2'
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#define KEY_3 '3'
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#define KEY_4 '4'
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#define KEY_W 'w'
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#define KEY_A 'a'
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#define KEY_S 's'
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@ -69,32 +77,35 @@
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#else // defined(VK_EXAMPLE_XCODE_GENERATED)
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// For cross-platform cmake-generated Xcode project: Use ANSI keyboard keycodes
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// - Use numeric keys instead of function keys
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// - Use numeric keys as optional alternative to function keys
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// - Use main keyboard plus/minus instead of keypad plus/minus
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// Note: Carbon kVK_* definitions are used instead of these in vulkanexamplebase.cpp
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// Currently only KEY_SPACE and KEY_KPADD are used in textoverlay.cpp example
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#define KEY_DELETE 0x33
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#define KEY_ESCAPE 0x35
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#define KEY_F1 0x12
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#define KEY_F2 0x13
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#define KEY_F3 0x14
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#define KEY_F4 0x15
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#define KEY_W 0x0D
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#define KEY_A 0x00
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#define KEY_S 0x01
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#define KEY_D 0x02
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#define KEY_P 0x23
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#define KEY_SPACE 0x31
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#define KEY_KPADD 0x18
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#define KEY_KPSUB 0x1B
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#define KEY_B 0x0B
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#define KEY_F 0x03
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#define KEY_L 0x25
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#define KEY_N 0x2D
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#define KEY_O 0x1F
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#define KEY_Q 0x0C
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#define KEY_T 0x11
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#define KEY_Z 0x06
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#include <Carbon/Carbon.h>
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#define KEY_DELETE kVK_Delete
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#define KEY_ESCAPE kVK_Escape
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#define KEY_F1 kVK_F1
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#define KEY_F2 kVK_F2
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#define KEY_F3 kVK_F3
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#define KEY_F4 kVK_F4
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#define KEY_1 kVK_ANSI_1
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#define KEY_2 kVK_ANSI_2
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#define KEY_3 kVK_ANSI_3
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#define KEY_4 kVK_ANSI_4
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#define KEY_W kVK_ANSI_W
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#define KEY_A kVK_ANSI_A
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#define KEY_S kVK_ANSI_S
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#define KEY_D kVK_ANSI_D
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#define KEY_P kVK_ANSI_P
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#define KEY_SPACE kVK_Space
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#define KEY_KPADD kVK_ANSI_Equal
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#define KEY_KPSUB kVK_ANSI_Minus
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#define KEY_B kVK_ANSI_B
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#define KEY_F kVK_ANSI_F
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#define KEY_L kVK_ANSI_L
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#define KEY_N kVK_ANSI_N
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#define KEY_O kVK_ANSI_O
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#define KEY_Q kVK_ANSI_Q
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#define KEY_T kVK_ANSI_T
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#define KEY_Z kVK_ANSI_Z
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#endif
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#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
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@ -122,6 +133,7 @@
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#include <linux/input.h>
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// todo: hack for bloom example
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#define KEY_ESCAPE KEY_ESC
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#define KEY_KPADD KEY_KPPLUS
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#define KEY_KPSUB KEY_KPMINUS
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