Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)

This commit is contained in:
Stephen Saunders 2022-08-01 16:11:57 -04:00
parent 5c2aaaf693
commit 1b3fe76cdb
7 changed files with 106 additions and 70 deletions

View file

@ -40,16 +40,24 @@
#define GAMEPAD_BUTTON_START 0x1006
#define TOUCH_DOUBLE_TAP 0x1100
// for textoverlay example
#define KEY_SPACE 0x3E // AKEYCODE_SPACE
#define KEY_KPADD 0x9D // AKEYCODE_NUMPAD_ADD
#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
#if !defined(VK_EXAMPLE_XCODE_GENERATED)
// For iOS and macOS pre-configured Xcode example project: Use character keycodes
// - Use numeric keys instead of function keys.
// - Use numeric keys as optional alternative to function keys
#define KEY_DELETE 0x7F
#define KEY_ESCAPE 0x1B
#define KEY_F1 '1'
#define KEY_F2 '2'
#define KEY_F3 '3'
#define KEY_F4 '4'
#define KEY_F1 0xF704 // NSF1FunctionKey
#define KEY_F2 0xF705 // NSF2FunctionKey
#define KEY_F3 0xF706 // NSF3FunctionKey
#define KEY_F4 0xF707 // NSF4FunctionKey
#define KEY_1 '1'
#define KEY_2 '2'
#define KEY_3 '3'
#define KEY_4 '4'
#define KEY_W 'w'
#define KEY_A 'a'
#define KEY_S 's'
@ -69,32 +77,35 @@
#else // defined(VK_EXAMPLE_XCODE_GENERATED)
// For cross-platform cmake-generated Xcode project: Use ANSI keyboard keycodes
// - Use numeric keys instead of function keys
// - Use numeric keys as optional alternative to function keys
// - Use main keyboard plus/minus instead of keypad plus/minus
// Note: Carbon kVK_* definitions are used instead of these in vulkanexamplebase.cpp
// Currently only KEY_SPACE and KEY_KPADD are used in textoverlay.cpp example
#define KEY_DELETE 0x33
#define KEY_ESCAPE 0x35
#define KEY_F1 0x12
#define KEY_F2 0x13
#define KEY_F3 0x14
#define KEY_F4 0x15
#define KEY_W 0x0D
#define KEY_A 0x00
#define KEY_S 0x01
#define KEY_D 0x02
#define KEY_P 0x23
#define KEY_SPACE 0x31
#define KEY_KPADD 0x18
#define KEY_KPSUB 0x1B
#define KEY_B 0x0B
#define KEY_F 0x03
#define KEY_L 0x25
#define KEY_N 0x2D
#define KEY_O 0x1F
#define KEY_Q 0x0C
#define KEY_T 0x11
#define KEY_Z 0x06
#include <Carbon/Carbon.h>
#define KEY_DELETE kVK_Delete
#define KEY_ESCAPE kVK_Escape
#define KEY_F1 kVK_F1
#define KEY_F2 kVK_F2
#define KEY_F3 kVK_F3
#define KEY_F4 kVK_F4
#define KEY_1 kVK_ANSI_1
#define KEY_2 kVK_ANSI_2
#define KEY_3 kVK_ANSI_3
#define KEY_4 kVK_ANSI_4
#define KEY_W kVK_ANSI_W
#define KEY_A kVK_ANSI_A
#define KEY_S kVK_ANSI_S
#define KEY_D kVK_ANSI_D
#define KEY_P kVK_ANSI_P
#define KEY_SPACE kVK_Space
#define KEY_KPADD kVK_ANSI_Equal
#define KEY_KPSUB kVK_ANSI_Minus
#define KEY_B kVK_ANSI_B
#define KEY_F kVK_ANSI_F
#define KEY_L kVK_ANSI_L
#define KEY_N kVK_ANSI_N
#define KEY_O kVK_ANSI_O
#define KEY_Q kVK_ANSI_Q
#define KEY_T kVK_ANSI_T
#define KEY_Z kVK_ANSI_Z
#endif
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
@ -122,6 +133,7 @@
#include <linux/input.h>
// todo: hack for bloom example
#define KEY_ESCAPE KEY_ESC
#define KEY_KPADD KEY_KPPLUS
#define KEY_KPSUB KEY_KPMINUS